anegostudios / VintageStory-Issues

Vintage Story's public issue tracker for reporting bugs, crashes and the like
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World crashed / files corrupted #3991

Open NastyGobling opened 1 month ago

NastyGobling commented 1 month ago

Game Version

No response

Platform

Windows

Modded

Vanilla

SP/MP

Singleplayer

Description

I plaid normaly and just like that my word game closed and gave me crash report. I can not open or delete the world.

How to reproduce

No response

Screenshots

bug 1

Logs

Running on 64 bit Windows 10.0.19045.0 with 16322 MB RAM Game Version: v1.19.4 (Stable) 29.7.2024 18.54.07: Critical error occurred Loaded Mods: game@1.19.4, creative@1.19.4, survival@1.19.4 System.InvalidOperationException: Sequence contains no elements at System.Linq.ThrowHelper.ThrowNoElementsException() at System.Linq.Enumerable.MaxFloat[TSource,TResult](IEnumerable1 source, Func2 selector) at Vintagestory.API.Common.EntityPlayer.canPlayEdgeSitAnim() in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 995 at Vintagestory.API.Common.EntityPlayer.onAnimControls(AnimationMetaData anim, Boolean wasActive, Boolean nowActive) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 978 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.API.Common.EntityPlayer.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 680 at Vintagestory.Client.NoObf.ClientSystemEntities.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Entities.cs:line 99 at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 27 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 815 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 731 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Craluminum2413 commented 1 month ago

Were you sitting before exiting world?

NastyGobling commented 1 month ago

No. I was laying down coal in the 3 blocks deep hole