I can lauch vintage story normaly but when i try to launch a previous game or create a new one, the game crash. I hadn't this problem until my holydays. When i come back this problem immediatly start. Im on 1.19.8 with no mods.
How to reproduce
No response
Screenshots
No response
Logs
LogRunning on 64 bit Windows 10.0.22631.0 with 16228 MB RAM
Game Version: v1.19.8 (Stable)
04/09/2024 19:39:00: Critical error occurred
Loaded Mods: game@1.19.8, creative@1.19.8, survival@1.19.8
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.BlockBehaviorJonasGasifier.<>cDisplayClass2_0.b__0() in VSSurvivalMod\Lore\ResoArchives\BlockBehaviorJonasGasifier.cs:line 29
at Vintagestory.API.Util.ObjectCacheUtil.GetOrCreate[T](ICoreAPI api, String key, CreateCachableObjectDelegate`1 onRequireCreate) in VintagestoryApi\Util\ObjectCacheUtil.cs:line 24
at Vintagestory.GameContent.BlockBehaviorJonasGasifier.OnLoaded(ICoreAPI api) in VSSurvivalMod\Lore\ResoArchives\BlockBehaviorJonasGasifier.cs:line 25
at Vintagestory.API.Common.CollectibleObject.OnLoaded(ICoreAPI api) in VintagestoryApi\Common\Collectible\Collectible.cs:line 270
at Vintagestory.API.Common.Block.OnLoaded(ICoreAPI api) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 396
at Vintagestory.API.Common.CollectibleObject.OnLoadedNative(ICoreAPI api) in VintagestoryApi\Common\Collectible\Collectible.cs:line 261
at Vintagestory.Client.NoObf.ClientSystemStartup.OnAllAssetsLoaded_Blocks(Int32 i) in VintagestoryLib\Client\Systems\Startup.cs:line 952
at Vintagestory.Client.NoObf.ClientSystemStartup.<>cDisplayClass53_0.b1() in VintagestoryLib\Client\Systems\Startup.cs:line 942
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 746
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 293
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Game Version
v1.19.8
Platform
Windows
Modded
None
SP/MP
Singleplayer
Description
I can lauch vintage story normaly but when i try to launch a previous game or create a new one, the game crash. I hadn't this problem until my holydays. When i come back this problem immediatly start. Im on 1.19.8 with no mods.
How to reproduce
No response
Screenshots
No response
Logs
Log
Running on 64 bit Windows 10.0.22631.0 with 16228 MB RAM Game Version: v1.19.8 (Stable) 04/09/2024 19:39:00: Critical error occurred Loaded Mods: game@1.19.8, creative@1.19.8, survival@1.19.8 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockBehaviorJonasGasifier.<>cDisplayClass2_0.