anegostudios / VintageStory-Issues

Vintage Story's public issue tracker for reporting bugs, crashes and the like
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my game crash when i try to launch a game or create a new one #4065

Closed ketso31 closed 1 month ago

ketso31 commented 2 months ago

Game Version

v1.19.8

Platform

Windows

Modded

None

SP/MP

Singleplayer

Description

I can lauch vintage story normaly but when i try to launch a previous game or create a new one, the game crash. I hadn't this problem until my holydays. When i come back this problem immediatly start. Im on 1.19.8 with no mods.

How to reproduce

No response

Screenshots

No response

Logs

LogRunning on 64 bit Windows 10.0.22631.0 with 16228 MB RAM Game Version: v1.19.8 (Stable) 04/09/2024 19:39:00: Critical error occurred Loaded Mods: game@1.19.8, creative@1.19.8, survival@1.19.8 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockBehaviorJonasGasifier.<>cDisplayClass2_0.b__0() in VSSurvivalMod\Lore\ResoArchives\BlockBehaviorJonasGasifier.cs:line 29 at Vintagestory.API.Util.ObjectCacheUtil.GetOrCreate[T](ICoreAPI api, String key, CreateCachableObjectDelegate`1 onRequireCreate) in VintagestoryApi\Util\ObjectCacheUtil.cs:line 24 at Vintagestory.GameContent.BlockBehaviorJonasGasifier.OnLoaded(ICoreAPI api) in VSSurvivalMod\Lore\ResoArchives\BlockBehaviorJonasGasifier.cs:line 25 at Vintagestory.API.Common.CollectibleObject.OnLoaded(ICoreAPI api) in VintagestoryApi\Common\Collectible\Collectible.cs:line 270 at Vintagestory.API.Common.Block.OnLoaded(ICoreAPI api) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 396 at Vintagestory.API.Common.CollectibleObject.OnLoadedNative(ICoreAPI api) in VintagestoryApi\Common\Collectible\Collectible.cs:line 261 at Vintagestory.Client.NoObf.ClientSystemStartup.OnAllAssetsLoaded_Blocks(Int32 i) in VintagestoryLib\Client\Systems\Startup.cs:line 952 at Vintagestory.Client.NoObf.ClientSystemStartup.<>cDisplayClass53_0.b1() in VintagestoryLib\Client\Systems\Startup.cs:line 942 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 746 at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 293 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

ketso31 commented 1 month ago

I just reinstall the game and it solved it self.