Open pizza2004 opened 2 months ago
I've updated the material (and also made them craftable). The orientation thing will take someone more skilled that me to resolve.
Fixed in pre.4
It is not fixed in pre.4, as the hitbox still does not update correctly.
@pizza2004 Can't reproduce
Ok reproduced with metal trapdoors
@RedramVS Fix is the same as for wooden trapdoor, just make metal trapdoor match wooden trapdoor json. Instead this
"behaviors": [
{ "name": "Lockable" },
{ "name": "Door" },
{ "name": "BlockEntityInteract" }
],
"entityBehaviors": [{ "name": "Door" }],
should be this
"behaviors": [
{ "name": "Lockable" },
{ "name": "TrapDoor" },
{ "name": "BlockEntityInteract" }
],
"entityBehaviors": [{ "name": "TrapDoor" }],
Also there is typo in wooden trapdoor attributes, which makes it not group in handbook
fix: ["door-{material}-*"]
=> ["trapdoor-{style}-*"]
Metal Trapdoors should also probably have the sounds changed to match the iron door.
There is no difference between those blocks one is called rusted and the other iron both have same shape and model
also pre.13 has still the issue with the hitbox not being correctly
same goes for the other iron trap doors
The JSON file also has combustibleProps when it shouldn't, clearly copied from the wood file. Same with the other metal doors (except the iron door) actually.
Game Version
v1.20.0 pre-1
Platform
Windows
Modded
None
SP/MP
Singleplayer
Description
When opening and closing the new iron trapdoor it is not properly updating the hitbox to show the new area.
The material is also wood. And they can only be placed in one specific orientation although maybe that is intended.
How to reproduce
Just place down an iron trapdoor in the world and interact with it.
Screenshots
No response
Logs
Log