Open Marcafk opened 2 months ago
Breaks classes in some way, thus high priority
Not sure how much the whole system was changed in 1.20 but in 1.19 there were already huge inconsistency between "listed accuracy","actual accuracy" and "crosshair size". With hunter bonus being noticable only when negating huge armor penalties.
Screenshot 1.19 - Commoner (left) vs Hunter (right), standing at 20 meters, 20 spears each Testing Data 1.19 - Hitting 1 block target, standing at 20 meters, 40 arrows each.
Accuracy of spears thrown is affected by hunter class, but it is only noticeable with armor debufs. Distance is not affected it seems.
Game Version
v1.20pr2
Platform
Windows
Modded
Vanilla
SP/MP
Singleplayer
Description
Change to ranged accuracy seems to prevent any randomness at all when throwing spears from a stationary position. A commoner at 30 meters now is as accurate as a hunter at 20 meters, previously at that range a commoner would miss by a massive margin, now the difference between commoner and hunter is exactly zero. Even at 70 meters every flint spear thrown by the commoner land extremely closely. When running however the spread is 10 or more blocks.
How to reproduce
Create a structure 3 blocks high, walk 30 meters away, spawn 8 flint spears, aim at the top block and throw all 8 Expected is for hunter to have highest accuracy,while commoner should have much less accuracy and several misses. Considering this is with the flint spear it makes the better accuracy of higher tiers pointless. Here is what this test looked like on 1.19 vs 1.20
Screenshots
A commoner throwing flit spears at 20 yards in 1.20pr2
compared to how it was in 1.19
Logs
Log