anegostudios / VintageStory-Issues

Vintage Story's public issue tracker for reporting bugs, crashes and the like
45 stars 16 forks source link

Creative World crashed and won't load v 1.19.8 #4158

Open Taelaa opened 3 weeks ago

Taelaa commented 3 weeks ago

Game Version

No response

Platform

None

Modded

None

SP/MP

None

Description

How to reproduce

  1. Launch Creative World
  2. Crash
  3. Remove all Mods
  4. Launch Creative World
  5. Crash

Screenshots

Logs

Running on 64 bit Windows 10.0.22631.0 with 16146 MB RAM
Game Version: v1.19.8 (Stable)
9/25/2024 12:47:18 PM: Critical error occurred
Loaded Mods: 
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
   at System.Collections.Generic.List`1.get_Item(Int32 index)
   at Vintagestory.Client.NoObf.TextureAtlasManager.RegenMipMaps(Int32 atlasNumber) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 359
   at Vintagestory.Client.NoObf.TextureAtlasManager.<>c__DisplayClass51_0.<runtimeUpdateTexture>b__1() in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 325
   at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 776
   at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 731
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 2
==================================
{ TimeGenerated = 9/5/2024 3:50:03 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.8.0, time stamp: 0x661e0000
Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0xc0000005
Fault offset: 0x00007ffec4d9131c
Faulting process id: 0x0x2e18
Faulting application start time: 0x0x1daff877ff053aa
Faulting application path: C:\Users\Dian\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: unknown
Report Id: 09cf40c9-884b-4298-9169-54093c737480
Faulting package full name: 
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 9/5/2024 7:33:47 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.8.0, time stamp: 0x661e0000
Faulting module name: nvoglv64.dll, version: 32.0.15.6094, time stamp: 0x66bc35f7
Exception code: 0xc0000409
Fault offset: 0x0000000000fcb235
Faulting process id: 0x0xcfc
Faulting application start time: 0x0x1daff86246cef55
Faulting application path: C:\Users\Dian\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_8d44ccc67a5b036b\nvoglv64.dll
Report Id: c35cef2f-1695-44f2-b029-8f4e8a54e5f0
Faulting package full name: 
Faulting package-relative application ID:  }

Running on 64 bit Windows 10.0.22631.0 with 16146 MB RAM
Game Version: v1.19.8 (Stable)
9/25/2024 12:47:15 PM: Critical error occurred
Loaded Mods: game@1.19.8, creative@1.19.8, survival@1.19.8
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Vintagestory.GameContent.BlockEntityMicroBlock.getMajorityMaterial(List`1 voxelCuboids, Int32[] blockIds, ActionBoolReturn`1 filterblockId)
   at Vintagestory.GameContent.BlockEntityMicroBlock.GetMajorityMaterialId(ActionBoolReturn`1 filterblockId) in VSSurvivalMod\Systems\Microblock\BEMicroBlock.cs:line 311
   at Vintagestory.GameContent.BlockMicroBlock.GetRandomColor(ICoreClientAPI capi, BlockPos pos, BlockFacing facing, Int32 rndIndex) in VSSurvivalMod\Systems\Microblock\BlockMicroBlock.cs:line 634
   at Vintagestory.GameContent.ChunkMapLayer.GenerateChunkImage(Vec2i chunkPos, IMapChunk mc, Int32[]& tintedImage, Boolean colorAccurate) in VSEssentials\Systems\WorldMap\ChunkLayer\ChunkMapLayer.cs:line 582
   at Vintagestory.GameContent.ChunkMapLayer.OnOffThreadTick(Single dt) in VSEssentials\Systems\WorldMap\ChunkLayer\ChunkMapLayer.cs:line 344
   at Vintagestory.GameContent.WorldMapManager.<OnLvlFinalize>b__22_0() in VSEssentials\Systems\WorldMap\WorldMapManager.cs:line 206

Event Log entries for Vintagestory.exe, the latest 2
==================================
{ TimeGenerated = 9/5/2024 3:50:03 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.8.0, time stamp: 0x661e0000
Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0xc0000005
Fault offset: 0x00007ffec4d9131c
Faulting process id: 0x0x2e18
Faulting application start time: 0x0x1daff877ff053aa
Faulting application path: C:\Users\Dian\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: unknown
Report Id: 09cf40c9-884b-4298-9169-54093c737480
Faulting package full name: 
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 9/5/2024 7:33:47 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.8.0, time stamp: 0x661e0000
Faulting module name: nvoglv64.dll, version: 32.0.15.6094, time stamp: 0x66bc35f7
Exception code: 0xc0000409
Fault offset: 0x0000000000fcb235
Faulting process id: 0x0xcfc
Faulting application start time: 0x0x1daff86246cef55
Faulting application path: C:\Users\Dian\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\WINDOWS\System32\DriverStore\FileRepository\nvdmi.inf_amd64_8d44ccc67a5b036b\nvoglv64.dll
Report Id: c35cef2f-1695-44f2-b029-8f4e8a54e5f0
Faulting package full name: 
Faulting package-relative application ID:  }

25.9.2024 12:45:43 [Notification] Client logger started.
25.9.2024 12:45:43 [Notification] Game Version: v1.19.8 (Stable)
25.9.2024 12:45:43 [Notification] Process path: C:\Users\Dian\AppData\Roaming\Vintagestory\Vintagestory.exe
25.9.2024 12:45:43 [Notification] Operating System: Windows 10.0.22631.0
25.9.2024 12:45:43 [Notification] CPU Cores: 16
25.9.2024 12:45:43 [Notification] Available RAM: 16146 MB
25.9.2024 12:45:44 [Notification] OpenAL Initialized. Available Mono/Stereo Sources: 255/1
25.9.2024 12:45:44 [Notification] Graphics Card Vendor: NVIDIA Corporation
25.9.2024 12:45:44 [Notification] Graphics Card Version: 3.3.0 NVIDIA 560.94
25.9.2024 12:45:44 [Notification] Graphics Card Renderer: NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2
25.9.2024 12:45:44 [Notification] Graphics Card ShadingLanguageVersion: 3.30 NVIDIA via Cg compiler
25.9.2024 12:45:44 [Notification] GL.MaxVertexUniformComponents: 4096
25.9.2024 12:45:44 [Notification] GL.MaxUniformBlockSize: 65536
25.9.2024 12:45:44 [Notification] C# Framework: .net 7.0.10
25.9.2024 12:45:44 [Notification] Cairo Graphics Version: 1.17.3
25.9.2024 12:45:44 [Notification] OpenAL Version: 1.1 ALSOFT 1.23.0
25.9.2024 12:45:44 [Notification] Zstd Version: 1.5.5
25.9.2024 12:45:44 [Notification] Start discovering assets
25.9.2024 12:45:44 [Notification] Found 25 base assets in category lang
25.9.2024 12:45:44 [Notification] Found 0 base assets in category patches
25.9.2024 12:45:44 [Notification] Found 24 base assets in category config
25.9.2024 12:45:44 [Notification] Found 0 base assets in category worldproperties
25.9.2024 12:45:44 [Notification] Found 48 base assets in category sounds
25.9.2024 12:45:44 [Notification] Found 95 base assets in category shapes
25.9.2024 12:45:44 [Notification] Found 72 base assets in category shaders
25.9.2024 12:45:44 [Notification] Found 16 base assets in category shaderincludes
25.9.2024 12:45:44 [Notification] Found 133 base assets in category textures
25.9.2024 12:45:44 [Notification] Found 4 base assets in category music
25.9.2024 12:45:44 [Notification] Found 0 base assets in category dialog
25.9.2024 12:45:44 [Notification] Found 417 base assets in total
25.9.2024 12:45:44 [Notification] Loading sounds
25.9.2024 12:45:45 [Notification] (Re-)loaded frame buffers
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass .
25.9.2024 12:45:45 [Notification] Sounds loaded
25.9.2024 12:45:45 [Notification] Begin loading shaders
25.9.2024 12:45:45 [Notification] Load shaders now
25.9.2024 12:45:45 [Notification] Loading shaders...
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass standard.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass particlescube.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass particlesquad.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass sky.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass nightsky.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass woittest.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass transparentcompose.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass helditem.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass chunkopaque.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass chunkliquid.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass decals.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass final.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass gui.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass blur.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass chunktransparent.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass findbright.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass chunktopsoil.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass godrays.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass autocamera.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass blockhighlights.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass wireframe.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass entityanimated.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass luma.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass blit.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass particlesquad2d.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass texture2texture.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass celestialobject.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass guitopsoil.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass colorgrade.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass guigear.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass ssao.
25.9.2024 12:45:45 [Notification] Loaded Shaderprogramm for render pass bilateralblur.
25.9.2024 12:45:45 [Notification] Cached session key is valid, validating with server
25.9.2024 12:45:47 [Notification] Server validation response: Good
25.9.2024 12:45:47 [Notification] Will search the following paths for mods:
25.9.2024 12:45:47 [Notification]     C:\Users\Dian\AppData\Roaming\Vintagestory\Mods
25.9.2024 12:45:47 [Notification]     C:\Users\Dian\AppData\Roaming\VintagestoryData\Mods
25.9.2024 12:45:48 [Notification] [StepUp-v1.2.0.cs] Successfully compiled 1 source files
25.9.2024 12:46:55 [Notification] Initialized GUI Manager
25.9.2024 12:46:55 [Notification] Initialized Server Connection
25.9.2024 12:46:55 [Notification] Server args parsed
25.9.2024 12:46:55 [Notification] Server main instantiated
25.9.2024 12:47:01 [Notification] Window was resized to 0 0? Window probably got minimized. Will not rebuild frame buffers
25.9.2024 12:47:05 [Notification] Server launched
25.9.2024 12:47:06 [Notification] Processed server identification
25.9.2024 12:47:06 [Notification] Map initialized
25.9.2024 12:47:06 [Notification] Received server assets
25.9.2024 12:47:06 [Notification] Loading and pre-starting client side mods...
25.9.2024 12:47:06 [Notification] Will search the following paths for mods:
25.9.2024 12:47:06 [Notification]     C:\Users\Dian\AppData\Roaming\Vintagestory\Mods
25.9.2024 12:47:06 [Notification]     C:\Users\Dian\AppData\Roaming\VintagestoryData\Mods
25.9.2024 12:47:06 [Notification] [StepUp-v1.2.0.cs] Successfully compiled 1 source files
25.9.2024 12:47:06 [Notification] Found 3 mods (0 disabled)
25.9.2024 12:47:06 [Notification] Mods, sorted by dependency: game, creative, survival
25.9.2024 12:47:06 [Notification] Instantiated 110 mod systems from 3 enabled mods
25.9.2024 12:47:06 [Notification] Done loading and pre-starting client side mods.
25.9.2024 12:47:06 [Notification] External Origins in load order: modorigin@C:\Users\Dian\AppData\Roaming\Vintagestory\assets\creative\, modorigin@C:\Users\Dian\AppData\Roaming\Vintagestory\assets\survival\
25.9.2024 12:47:06 [Notification] Found 0 external assets in category lang
25.9.2024 12:47:06 [Notification] Found 9 external assets in category patches
25.9.2024 12:47:06 [Notification] Found 56 external assets in category config
25.9.2024 12:47:06 [Notification] Found 25 external assets in category worldproperties
25.9.2024 12:47:06 [Notification] Found 418 external assets in category sounds
25.9.2024 12:47:06 [Notification] Found 3636 external assets in category shapes
25.9.2024 12:47:06 [Notification] Found 13 external assets in category shaders
25.9.2024 12:47:06 [Notification] Found 0 external assets in category shaderincludes
25.9.2024 12:47:07 [Notification] Found 5573 external assets in category textures
25.9.2024 12:47:07 [Notification] Found 68 external assets in category music
25.9.2024 12:47:07 [Notification] Found 18 external assets in category dialog
25.9.2024 12:47:07 [Notification] Found 0 external assets in category compatibility
25.9.2024 12:47:07 [Notification] Reloaded lang file now with mod assets
25.9.2024 12:47:07 [Notification] Compatibility lib: 0 assets added, 0 assets replaced.
25.9.2024 12:47:07 [Notification] JsonPatch Loader: 12 patches total, successfully applied 6 patches, unmet conditions on 20 patches, no errors
25.9.2024 12:47:08 [Notification] Reloaded sounds, now with mod assets
25.9.2024 12:47:08 [Notification] Received 4371 item types from server
25.9.2024 12:47:08 [Notification] Loaded 51351 block types from server
25.9.2024 12:47:08 [Notification] Composed 1 4096x2048 entities texture atlases from 433 textures
25.9.2024 12:47:09 [Notification] Collected 2092 shapes to tesselate.
25.9.2024 12:47:09 [Notification] Composed 1 4096x2048 items texture atlases from 1684 textures
25.9.2024 12:47:11 [Notification] Composed 1 4096x2048 blocks texture atlases from 4441 textures
25.9.2024 12:47:11 [Notification] Server assets loaded
25.9.2024 12:47:11 [Notification] Loaded Shaderprogramm for render pass anvilworkitem.
25.9.2024 12:47:11 [Notification] Loaded Shaderprogramm for render pass standard.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass entityanimated.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass lines.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass aurora.
25.9.2024 12:47:12 [Notification] Initialised WeatherSystemClient.  simLightning is good.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass rift.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass sleepoverlay.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass machinegear.
25.9.2024 12:47:12 [Notification] Started 70 systems on Client:
25.9.2024 12:47:12 [Notification]     Mod 'VSEssentials.dll' (game):
25.9.2024 12:47:12 [Notification]         Vintagestory.ServerMods.Core
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.EntityPartitioning
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ErrorReporter
25.9.2024 12:47:12 [Notification]         Vintagestory.ServerMods.ModCompatiblityUtil
25.9.2024 12:47:12 [Notification]         Vintagestory.ServerMods.NoObf.ModJsonPatchLoader
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModSystemDormancyStateChecker
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModSystemItemRendererOptimizer
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModSystemFpHands
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.FallingBlockParticlesModSystem
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.CharacterExtraDialogs
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.EntityNameTagRendererRegistry
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.POIRegistry
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.RoomRegistry
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.WeatherSystemCommands
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.WeatherSystemClient
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.WorldMapManager
25.9.2024 12:47:12 [Notification]         Vintagestory.ServerMods.LoadColorMaps
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ClothManager
25.9.2024 12:47:12 [Notification]     Mod 'VSSurvivalMod.dll' (survival):
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModSystemControlPoints
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.SurvivalCoreSystem
25.9.2024 12:47:12 [Notification]         Vintagestory.Client.NoObf.ModSystemBossHealthBars
25.9.2024 12:47:12 [Notification]         Vintagestory.ServerMods.DebugSystem
25.9.2024 12:47:12 [Notification]         Vintagestory.ServerMods.UpgradeTasks
25.9.2024 12:47:12 [Notification]         Vintagestory.ServerMods.ModSystemDetailModeSync
25.9.2024 12:47:12 [Notification]         Vintagestory.ServerMods.ModSystemTiledDungeonGenerator
25.9.2024 12:47:12 [Notification]         Vintagestory.ServerMods.GenFromHeightmap
25.9.2024 12:47:12 [Notification]         Vintagestory.ServerMods.GenMaps
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.MyceliumSystem
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModSystemLabelMeshCache
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModSystemCatchCreature
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModSystemGliding
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModSystemMeasuringRope
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModSystemStopRaiseShieldAnim
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ScreenshakeToClientModSystem
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ResoArchivesSpawnConditions
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModSystemAuction
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModSystemBlockReinforcement
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.Core
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModSystemBoatingSound
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.CharacterSystem
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.MealMeshCache
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.DialogueSystem
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.FruitingSystem
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModSystemCommandHandbook
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModSystemSurvivalHandbook
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModSystemTutorial
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModSystemNightVision
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModJournal
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.LiquidItemStackRenderer
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModSystemStructureLocator
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModLootRandomizer
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.MicroBlockModelCache
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModSystemRifts
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModSystemRiftWeather
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModSleeping
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModSystemSupportBeamPlacer
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.TeleporterManager
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModTemperature
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.SystemTemporalStability
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.TemporalStabilityEffects
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModSystemWearableStats
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModSystemEditableBook
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.Mechanics.MechanicalPowerMod
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.TradeHandbookInfo
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.RecipeRegistrySystem
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModSystemOreMap
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.ModSystemSnowballs
25.9.2024 12:47:12 [Notification]         Vintagestory.GameContent.TraderOutfits
25.9.2024 12:47:12 [Notification]     Mod 'VSCreativeMod.dll' (creative):
25.9.2024 12:47:12 [Notification]         Vintagestory.ServerMods.Core
25.9.2024 12:47:12 [Notification]         Vintagestory.ServerMods.WorldEdit.WorldEdit
25.9.2024 12:47:12 [Notification] Loading shaders...
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass standard.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass particlescube.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass particlesquad.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass sky.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass nightsky.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass woittest.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass transparentcompose.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass helditem.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass chunkopaque.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass chunkliquid.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass decals.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass final.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass gui.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass blur.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass chunktransparent.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass findbright.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass chunktopsoil.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass godrays.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass autocamera.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass blockhighlights.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass wireframe.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass entityanimated.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass luma.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass blit.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass particlesquad2d.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass shadowmapgeneric.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass texture2texture.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass celestialobject.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass guitopsoil.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass colorgrade.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass guigear.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass ssao.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass bilateralblur.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass anvilworkitem.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass standard.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass entityanimated.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass lines.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass aurora.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass rift.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass sleepoverlay.
25.9.2024 12:47:12 [Notification] Loaded Shaderprogramm for render pass machinegear.
25.9.2024 12:47:12 [Notification] Reloaded shaders now with mod assets
25.9.2024 12:47:13 [Notification] Blocks tesselated
25.9.2024 12:47:13 [Notification] Finished fully loading sounds (async)
25.9.2024 12:47:13 [Notification] Received level init
25.9.2024 12:47:13 [Notification] Loaded Shaderprogramm for render pass instanced.
25.9.2024 12:47:13 [Notification] Initialized Music Engine
25.9.2024 12:47:13 [Notification] Texture size is 32 so decal atlas size of 128x128 should suffice
25.9.2024 12:47:14 [Notification] Received level finalize
25.9.2024 12:47:14 [Notification] Loaded Shaderprogramm for render pass clouds.
25.9.2024 12:47:14 [Notification] Loading world map cache db...
25.9.2024 12:47:15 [Notification] ===============================================================
25.9.2024 12:47:15 [Notification] (^_^) No issues captured during startup
25.9.2024 12:47:15 [Notification] ===============================================================
25.9.2024 12:47:15 [Fatal] Game Version: v1.19.8 (Stable)
9/25/2024 12:47:15 PM: Critical error occurred
Loaded Mods: game@1.19.8, creative@1.19.8, survival@1.19.8
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Vintagestory.GameContent.BlockEntityMicroBlock.getMajorityMaterial(List`1 voxelCuboids, Int32[] blockIds, ActionBoolReturn`1 filterblockId)
   at Vintagestory.GameContent.BlockEntityMicroBlock.GetMajorityMaterialId(ActionBoolReturn`1 filterblockId) in VSSurvivalMod\Systems\Microblock\BEMicroBlock.cs:line 311
   at Vintagestory.GameContent.BlockMicroBlock.GetRandomColor(ICoreClientAPI capi, BlockPos pos, BlockFacing facing, Int32 rndIndex) in VSSurvivalMod\Systems\Microblock\BlockMicroBlock.cs:line 634
   at Vintagestory.GameContent.ChunkMapLayer.GenerateChunkImage(Vec2i chunkPos, IMapChunk mc, Int32[]& tintedImage, Boolean colorAccurate) in VSEssentials\Systems\WorldMap\ChunkLayer\ChunkMapLayer.cs:line 582
   at Vintagestory.GameContent.ChunkMapLayer.OnOffThreadTick(Single dt) in VSEssentials\Systems\WorldMap\ChunkLayer\ChunkMapLayer.cs:line 344
   at Vintagestory.GameContent.WorldMapManager.<OnLvlFinalize>b__22_0() in VSEssentials\Systems\WorldMap\WorldMapManager.cs:line 206
Crash written to file at "C:\Users\Dian\AppData\Roaming\VintagestoryData\Logs\client-crash.txt"
Craluminum2413 commented 3 weeks ago

Does it happen for every new world? Have you tried to reinstall the game?

Taelaa commented 3 weeks ago

Hi Dana,

It happened while I was working in my creative world. I can get into my survival world just fine with all the same mods. It didn't happen in a new creative building world. Reinstalling the game didn't help. I removed all of my mods and it still crashes. Just that one creative world. I have started a new one to see if I can duplicate the crash there. Thanks!

On Wed, Sep 25, 2024 at 1:12 PM Dana @.***> wrote:

Does it happen for every new world? Have you tried to reinstall the game?

— Reply to this email directly, view it on GitHub https://github.com/anegostudios/VintageStory-Issues/issues/4158#issuecomment-2374675982, or unsubscribe https://github.com/notifications/unsubscribe-auth/BLSVCOR4QFHEBFZKFTW47RLZYLVJDAVCNFSM6AAAAABO266HLOVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDGNZUGY3TKOJYGI . You are receiving this because you authored the thread.Message ID: @.***>