anegostudios / VintageStory-Issues

Vintage Story's public issue tracker for reporting bugs, crashes and the like
46 stars 16 forks source link

Crash after using terminus teleporter. #4163

Open CookieBoy21 opened 1 month ago

CookieBoy21 commented 1 month ago

Game Version

v1.20 pre2

Platform

Windows

Modded

Vanilla

SP/MP

Singleplayer

Description

I died in resonance archive and used terminus teleporter, after it I got crash.

How to reproduce

No response

Screenshots

No response

Logs

Running on 64 bit Windows 10.0.22631.0 with 16044 MB RAM
Game Version: v1.20.0-pre.2 (Unstable)
21.09.2024 23:24:38: Critical error occurred
Loaded Mods: game@1.20.0-pre.2, creative@1.20.0-pre.2, survival@1.20.0-pre.2
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.API.Common.Entities.Entity.get_FrustumSphereRadius() in VintagestoryApi\Common\Entity\Entity.cs:line 1068
   at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 74
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
   at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 819
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 825
   at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 741
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 207
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 694
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 669
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 328
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Craluminum2413 commented 1 month ago

Most likely a bug from 1.19