Open Shadeloid opened 1 month ago
Confirmed. 1.20pre7
Microsoft Windows [Version 10.0.22631.4317] (c) Microsoft Corporation. Všechna práva vyhrazena.
Please select an option: [1] Create mod from changed vanilla assets. [2] Convert vanilla assets to standard JSON. [3] Restore vanilla assets and revert all changes. [4] Delete modmaker temp folders. 1 This command line tool detects changes you made to any .json file in your games asset folder, compares them to the original files and generates a mod from your changes. This way, when you update the game, your local changes aren't lost. Please notice: Non .json are not checked! The folders sounds, music and textures are not checked either!
Detected game version is 1.20.0-pre.7. Hit enter if that is correct or type in actual version
Version [1.20.0-pre.7]:
Modded folder is c:\Games\Vintagestory1.20\assets
No cached data found at C:\Users\DejFidOFF\AppData\Local\Temp\VintageStoryModMaker\1.20.0-pre.7\assets.
Downloading vanilla assets for v1.20.0-pre.7...
Exception thrown during program execution. Sorry! :<
Newtonsoft.Json.JsonSerializationException: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'System.Collections.Generic.Dictionary`2[System.String,Vintagestory.API.Net.GameReleaseVersion]' because the type requires a JSON object (e.g. {"name":"value"}) to deserialize correctly.
To fix this error either change the JSON to a JSON object (e.g. {"name":"value"}) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List
Game Version
1.20 pre.5
Platform
Windows
Modded
None
SP/MP
None
Description
When trying to use modmaker to save my local changes to files and export them as mods, it stops at downloading the files and doesn't proceed.
How to reproduce
Screenshots
Logs
Log