anegostudios / VintageStory-Issues

Vintage Story's public issue tracker for reporting bugs, crashes and the like
46 stars 16 forks source link

Crash save multiplayer #4512

Closed CarbonCFRP closed 9 hours ago

CarbonCFRP commented 10 hours ago

Game Version

v1.20 pre 13

Platform

Windows

Modded

Vanilla

SP/MP

Multiplayer

Description

Game crash after playing 18 hours. When i play alone everything ok. but when friend join local net game crash

How to reproduce

how i can save my progress, tired starting new games

Screenshots

No response

Logs

Running on 64 bit Windows 10.0.19045.0 with 16313 MB RAM Game Version: v1.20.0-pre.13 (Unstable) by OverF1X
14.11.2024 12:07:04: Critical error occurred Loaded Mods: game@1.20.0-pre.13, creative@1.20.0-pre.13, survival@1.20.0-pre.13 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.Generic.List`1.get_Item(Int32 index) at Vintagestory.GameContent.ClothSystem.UpdateMesh(MeshData updateMesh, Single dt) in VSEssentials\Systems\Cloth\ClothSystem.cs:line 343 at Vintagestory.GameContent.ClothManager.OnRenderFrame(Single dt, EnumRenderStage stage) in VSEssentials\Systems\Cloth\ClothManager.cs:line 144 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 814 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 825 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 161 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 92 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 328 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 3

CarbonCFRP commented 10 hours ago

![Uploading Безымянный.png…]()

Craluminum2413 commented 9 hours ago

Pirated versions are not supported