Game crash after playing 18 hours. When i play alone everything ok. but when friend join local net game crash
How to reproduce
how i can save my progress, tired starting new games
Screenshots
No response
Logs
Running on 64 bit Windows 10.0.19045.0 with 16313 MB RAM
Game Version: v1.20.0-pre.13 (Unstable) by OverF1X
14.11.2024 12:07:04: Critical error occurred
Loaded Mods: game@1.20.0-pre.13, creative@1.20.0-pre.13, survival@1.20.0-pre.13
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at System.Collections.Generic.List`1.get_Item(Int32 index)
at Vintagestory.GameContent.ClothSystem.UpdateMesh(MeshData updateMesh, Single dt) in VSEssentials\Systems\Cloth\ClothSystem.cs:line 343
at Vintagestory.GameContent.ClothManager.OnRenderFrame(Single dt, EnumRenderStage stage) in VSEssentials\Systems\Cloth\ClothManager.cs:line 144
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 814
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 825
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 161
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 92
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 328
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Event Log entries for Vintagestory.exe, the latest 3
Game Version
v1.20 pre 13
Platform
Windows
Modded
Vanilla
SP/MP
Multiplayer
Description
Game crash after playing 18 hours. When i play alone everything ok. but when friend join local net game crash
How to reproduce
how i can save my progress, tired starting new games
Screenshots
No response
Logs
Running on 64 bit Windows 10.0.19045.0 with 16313 MB RAM Game Version: v1.20.0-pre.13 (Unstable) by OverF1X
14.11.2024 12:07:04: Critical error occurred Loaded Mods: game@1.20.0-pre.13, creative@1.20.0-pre.13, survival@1.20.0-pre.13 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.Generic.List`1.get_Item(Int32 index) at Vintagestory.GameContent.ClothSystem.UpdateMesh(MeshData updateMesh, Single dt) in VSEssentials\Systems\Cloth\ClothSystem.cs:line 343 at Vintagestory.GameContent.ClothManager.OnRenderFrame(Single dt, EnumRenderStage stage) in VSEssentials\Systems\Cloth\ClothManager.cs:line 144 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 814 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 825 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 161 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 92 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 328 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Event Log entries for Vintagestory.exe, the latest 3