anegostudios / VintageStory-Issues

Vintage Story's public issue tracker for reporting bugs, crashes and the like
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Crash while watering plants #550

Closed Leala94 closed 3 years ago

Leala94 commented 4 years ago

Game Version: 1.13.0-dev.4 Platform: Windows 8.1 Modded: No

Description

every time after picking up my watercan and trying to water my plants the game chrashes

Logs


Paste crash here.

Running on 64 bit Windows with 16 GB RAM 
Version: v1.13.0-dev.4 (Unstable)01.08.2020 23:48:49: Critical error occurred
System.Collections.Generic.KeyNotFoundException: Der angegebene Schlüssel war nicht im Wörterbuch angegeben.
   bei System.Collections.Generic.Dictionary`2.get_Item(TKey key)
   bei Vintagestory.Client.NoObf.ClientWorldMap.ApplyColorMapOnRgba(String climateColorMap, String seasonColorMap, Int32 color, Int32 rain, Int32 temp, Boolean flipRb)
   bei Vintagestory.API.Common.SimpleParticleProperties.GetRgbaColor(ICoreClientAPI capi)
   bei Vintagestory.Client.NoObf.ParticlePoolQuads.SpawnParticles(IParticlePropertiesProvider particleProperties)
   bei Vintagestory.GameContent.BlockWateringCan.OnHeldInteractStep(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
   bei Vintagestory.API.Common.CollectibleObject.OnHeldUseStep(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
   bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction()
   bei Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
   bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
   bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
   bei _fF1Bkxbtj9d63yvb0LUBS3a7x3O._c4R2Qq9OCRKgOdGEuwOg4wqawoT(Single )
   bei _v6Z36byRR8G2xWGLTsVnwpejN7e._LThoHK13cqwi3cFhOHUnCipENgV(Single )
   bei _v6Z36byRR8G2xWGLTsVnwpejN7e._YLkBV9nJcIOoEldyQsFv7Iko1tN(Single )
   bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
   bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   bei OpenTK.GameWindow.DispatchRenderFrame()
   bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   bei _m2M5iTOg6ARaiGawklOUGuTmeXr._wEUwSDw09cR7kzAroUTAGLXQeeS(_TexJtaAVKOvtqmxgEKeBhy2j8DK , String[] )
   bei _cJEVmB1RV6kJRtOQhfel7PjMsXA._wEUwSDw09cR7kzAroUTAGLXQeeS(ThreadStart )
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tyronx commented 3 years ago

thanks for the report, this is most likely fixed in v1.13.0 and onwards