Open framingnoone opened 3 years ago
There are a lot of different types of color blindness. It would be useful to have some developer settings to simulate color blindness to spot / understand these issues.
Perhaps the solution is for players to change the color of the highlights in voxel crafting recipes. Or maybe there is a completely different way to display which voxels need to be added or removed that does not rely on colored outlines - which can even be problematic with people who have "normal" vision.
In case it helps anyone, here's a web application which allows you to upload images (e.g. screenshots) to simulate what people with different types of color blindness see. According to this source, 99.8% of people who experience some kind of color blindness (who make up 4.25% of all people) either have trouble seeing red or they have trouble seeing green. (The term "red-green colorblind" is a bit confusing.) It would be nice to have a Graphics Setting which changes the voxel outline colors between Red-Blind/Protanopia -friendly, and Green-Blind/Deuteranopia -friendly colors. More options may be nice, but these two would help out the vast majority of people.
A solution to the color issue is to have a completely different shape to distinguish voxels that need to be removed (use a cross instead) versus ones that need to be added (keep it as a cube?).
@framingnoone, I have made a mod, Accessibility Tweaks, which allows you to tweak the colours for the game. It includes profiles for all 9 different forms of colour vision ability, using the Dalton formula. I've had some good feedback from people using is so far. I hope it can work for you.
Game Version: 1.4.8 Platform: Linux Modded: No
Description
Slightly difficult to see difference between green and orange(red?) voxels when making clay things
How to reproduce
Expected behavior
Would be nice if there was a way to change the colors to something clearer for somewhat colorblind people to see. Maybe a blue instead of a orange(red?). Managed to make the pot eventually, but this may be more of an issue for other people.
Screenshots
Attach a screenshot if it helps explain the issue / shows a visual bug.
Logs
No crash