Open tenabraex opened 5 years ago
This is still an issue in current builds, arguably a bit worse now with multi-texture in entity mode.
Perhaps a quick fix would be to add a 'move all out of range UVs to 0,0' button so they're at least back in editable space. It can be done manually of course but it's a pain to pick every elements and type the numbers
If you change the texture size up then back down you can end up with UVs floating out over the model window. It IS possible to fix this by typing in new UVs but it probably shouldn't happen. Constrain UVs to the UV window (or give them z-depth priority over the modelling window)