aneury1 / DOEngine

Another Game Engine, by now only use SDL2 and its dependent family library but we planning to use other librarys like SFML or allegro5 to create Drawing Context (opengl ,Vulkan or metal).
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Implement collisions and physics #25

Open victordmontero opened 7 months ago

victordmontero commented 7 months ago

Scope

Since it's impossible to have a game without collisions and some sort of type of physics. It is mandatory to at least have some collision classes to implement so. For the implementation, Box2D can be used or create it from scratch if desired.

Note: More details will be added later.

DOD