Another Game Engine, by now only use SDL2 and its dependent family library but we planning to use other librarys like SFML or allegro5 to create Drawing Context (opengl ,Vulkan or metal).
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Create a Solid Implementation of SDL2 Window bellow of AbstractWindow #30
in this topic I decide to create an implementation of Solid implementation of inherited version of AbstractWindow bellow that implements SDL2 usage so it can usage on the Samples, we are mostly working with SDL2 so to avoid to usage the Sample we can provide it an in case other Library implementation come around we could create child class the belongs to this hierarchic as well CMAKE could help us compile when one is required.
in this topic I decide to create an implementation of Solid implementation of inherited version of AbstractWindow bellow that implements SDL2 usage so it can usage on the Samples, we are mostly working with SDL2 so to avoid to usage the Sample we can provide it an in case other Library implementation come around we could create child class the belongs to this hierarchic as well CMAKE could help us compile when one is required.