angavrilov / angavrilov-rigs

Custom Rigify rigs (feature set package)
73 stars 8 forks source link

apologies, spline tenticle issue again #7

Closed iam-jos closed 3 years ago

iam-jos commented 3 years ago

Im using blender 3.0 now and the master version. When trying to generate the armature, im getting the error "Generation has thrown an exception: 'PoseBone' object has no attribute 'custom_shape_scale'".

here's the rig I created -

import bpy

from mathutils import Color

def create(obj):

generated by rigify.utils.write_metarig

bpy.ops.object.mode_set(mode='EDIT')
arm = obj.data

for i in range(12):
    arm.rigify_colors.add()

arm.rigify_colors[0].name = "Root"
arm.rigify_colors[0].active = Color((0.5490000247955322, 1.0, 1.0))
arm.rigify_colors[0].normal = Color((0.43529415130615234, 0.18431372940540314, 0.41568630933761597))
arm.rigify_colors[0].select = Color((0.3140000104904175, 0.7839999794960022, 1.0))
arm.rigify_colors[0].standard_colors_lock = True
arm.rigify_colors[1].name = "IK"
arm.rigify_colors[1].active = Color((0.5490000247955322, 1.0, 1.0))
arm.rigify_colors[1].normal = Color((0.6039215922355652, 0.0, 0.0))
arm.rigify_colors[1].select = Color((0.3140000104904175, 0.7839999794960022, 1.0))
arm.rigify_colors[1].standard_colors_lock = True
arm.rigify_colors[2].name = "Special"
arm.rigify_colors[2].active = Color((0.5490000247955322, 1.0, 1.0))
arm.rigify_colors[2].normal = Color((0.9568628072738647, 0.7882353663444519, 0.0470588281750679))
arm.rigify_colors[2].select = Color((0.3140000104904175, 0.7839999794960022, 1.0))
arm.rigify_colors[2].standard_colors_lock = True
arm.rigify_colors[3].name = "Tweak"
arm.rigify_colors[3].active = Color((0.5490000247955322, 1.0, 1.0))
arm.rigify_colors[3].normal = Color((0.03921568766236305, 0.21176472306251526, 0.5803921818733215))
arm.rigify_colors[3].select = Color((0.3140000104904175, 0.7839999794960022, 1.0))
arm.rigify_colors[3].standard_colors_lock = True
arm.rigify_colors[4].name = "FK"
arm.rigify_colors[4].active = Color((0.5490000247955322, 1.0, 1.0))
arm.rigify_colors[4].normal = Color((0.11764706671237946, 0.5686274766921997, 0.03529411926865578))
arm.rigify_colors[4].select = Color((0.3140000104904175, 0.7839999794960022, 1.0))
arm.rigify_colors[4].standard_colors_lock = True
arm.rigify_colors[5].name = "Extra"
arm.rigify_colors[5].active = Color((0.5490000247955322, 1.0, 1.0))
arm.rigify_colors[5].normal = Color((0.9686275124549866, 0.250980406999588, 0.0941176563501358))
arm.rigify_colors[5].select = Color((0.3140000104904175, 0.7839999794960022, 1.0))
arm.rigify_colors[5].standard_colors_lock = True
arm.rigify_colors[6].name = " "
arm.rigify_colors[6].active = Color((1.0, 1.0, 1.0))
arm.rigify_colors[6].normal = Color((1.0, 1.0, 1.0))
arm.rigify_colors[6].select = Color((1.0, 1.0, 1.0))
arm.rigify_colors[6].standard_colors_lock = True
arm.rigify_colors[7].name = " "
arm.rigify_colors[7].active = Color((1.0, 1.0, 1.0))
arm.rigify_colors[7].normal = Color((1.0, 1.0, 1.0))
arm.rigify_colors[7].select = Color((1.0, 1.0, 1.0))
arm.rigify_colors[7].standard_colors_lock = True
arm.rigify_colors[8].name = " "
arm.rigify_colors[8].active = Color((1.0, 1.0, 1.0))
arm.rigify_colors[8].normal = Color((1.0, 1.0, 1.0))
arm.rigify_colors[8].select = Color((1.0, 1.0, 1.0))
arm.rigify_colors[8].standard_colors_lock = True
arm.rigify_colors[9].name = " "
arm.rigify_colors[9].active = Color((1.0, 1.0, 1.0))
arm.rigify_colors[9].normal = Color((1.0, 1.0, 1.0))
arm.rigify_colors[9].select = Color((1.0, 1.0, 1.0))
arm.rigify_colors[9].standard_colors_lock = True
arm.rigify_colors[10].name = " "
arm.rigify_colors[10].active = Color((1.0, 1.0, 1.0))
arm.rigify_colors[10].normal = Color((1.0, 1.0, 1.0))
arm.rigify_colors[10].select = Color((1.0, 1.0, 1.0))
arm.rigify_colors[10].standard_colors_lock = True
arm.rigify_colors[11].name = " "
arm.rigify_colors[11].active = Color((1.0, 1.0, 1.0))
arm.rigify_colors[11].normal = Color((1.0, 1.0, 1.0))
arm.rigify_colors[11].select = Color((1.0, 1.0, 1.0))
arm.rigify_colors[11].standard_colors_lock = True

for i in range(58):
    arm.rigify_layers.add()

arm.rigify_layers[0].name = " "
arm.rigify_layers[0].row = 1
arm.rigify_layers[0].selset = False
arm.rigify_layers[0].group = 0
arm.rigify_layers[1].name = " "
arm.rigify_layers[1].row = 1
arm.rigify_layers[1].selset = False
arm.rigify_layers[1].group = 0
arm.rigify_layers[2].name = " "
arm.rigify_layers[2].row = 1
arm.rigify_layers[2].selset = False
arm.rigify_layers[2].group = 0
arm.rigify_layers[3].name = " "
arm.rigify_layers[3].row = 1
arm.rigify_layers[3].selset = False
arm.rigify_layers[3].group = 0
arm.rigify_layers[4].name = " "
arm.rigify_layers[4].row = 1
arm.rigify_layers[4].selset = False
arm.rigify_layers[4].group = 0
arm.rigify_layers[5].name = " "
arm.rigify_layers[5].row = 1
arm.rigify_layers[5].selset = False
arm.rigify_layers[5].group = 0
arm.rigify_layers[6].name = " "
arm.rigify_layers[6].row = 1
arm.rigify_layers[6].selset = False
arm.rigify_layers[6].group = 0
arm.rigify_layers[7].name = " "
arm.rigify_layers[7].row = 1
arm.rigify_layers[7].selset = False
arm.rigify_layers[7].group = 0
arm.rigify_layers[8].name = " "
arm.rigify_layers[8].row = 1
arm.rigify_layers[8].selset = False
arm.rigify_layers[8].group = 0
arm.rigify_layers[9].name = " "
arm.rigify_layers[9].row = 1
arm.rigify_layers[9].selset = False
arm.rigify_layers[9].group = 0
arm.rigify_layers[10].name = " "
arm.rigify_layers[10].row = 1
arm.rigify_layers[10].selset = False
arm.rigify_layers[10].group = 0
arm.rigify_layers[11].name = " "
arm.rigify_layers[11].row = 1
arm.rigify_layers[11].selset = False
arm.rigify_layers[11].group = 0
arm.rigify_layers[12].name = " "
arm.rigify_layers[12].row = 1
arm.rigify_layers[12].selset = False
arm.rigify_layers[12].group = 0
arm.rigify_layers[13].name = " "
arm.rigify_layers[13].row = 1
arm.rigify_layers[13].selset = False
arm.rigify_layers[13].group = 0
arm.rigify_layers[14].name = " "
arm.rigify_layers[14].row = 1
arm.rigify_layers[14].selset = False
arm.rigify_layers[14].group = 0
arm.rigify_layers[15].name = " "
arm.rigify_layers[15].row = 1
arm.rigify_layers[15].selset = False
arm.rigify_layers[15].group = 0
arm.rigify_layers[16].name = " "
arm.rigify_layers[16].row = 1
arm.rigify_layers[16].selset = False
arm.rigify_layers[16].group = 0
arm.rigify_layers[17].name = " "
arm.rigify_layers[17].row = 1
arm.rigify_layers[17].selset = False
arm.rigify_layers[17].group = 0
arm.rigify_layers[18].name = " "
arm.rigify_layers[18].row = 1
arm.rigify_layers[18].selset = False
arm.rigify_layers[18].group = 0
arm.rigify_layers[19].name = " "
arm.rigify_layers[19].row = 1
arm.rigify_layers[19].selset = False
arm.rigify_layers[19].group = 0
arm.rigify_layers[20].name = " "
arm.rigify_layers[20].row = 1
arm.rigify_layers[20].selset = False
arm.rigify_layers[20].group = 0
arm.rigify_layers[21].name = " "
arm.rigify_layers[21].row = 1
arm.rigify_layers[21].selset = False
arm.rigify_layers[21].group = 0
arm.rigify_layers[22].name = " "
arm.rigify_layers[22].row = 1
arm.rigify_layers[22].selset = False
arm.rigify_layers[22].group = 0
arm.rigify_layers[23].name = " "
arm.rigify_layers[23].row = 1
arm.rigify_layers[23].selset = False
arm.rigify_layers[23].group = 0
arm.rigify_layers[24].name = " "
arm.rigify_layers[24].row = 1
arm.rigify_layers[24].selset = False
arm.rigify_layers[24].group = 0
arm.rigify_layers[25].name = " "
arm.rigify_layers[25].row = 1
arm.rigify_layers[25].selset = False
arm.rigify_layers[25].group = 0
arm.rigify_layers[26].name = " "
arm.rigify_layers[26].row = 1
arm.rigify_layers[26].selset = False
arm.rigify_layers[26].group = 0
arm.rigify_layers[27].name = " "
arm.rigify_layers[27].row = 1
arm.rigify_layers[27].selset = False
arm.rigify_layers[27].group = 0
arm.rigify_layers[28].name = "Root"
arm.rigify_layers[28].row = 14
arm.rigify_layers[28].selset = False
arm.rigify_layers[28].group = 0
arm.rigify_layers[29].name = " "
arm.rigify_layers[29].row = 1
arm.rigify_layers[29].selset = False
arm.rigify_layers[29].group = 0
arm.rigify_layers[30].name = " "
arm.rigify_layers[30].row = 1
arm.rigify_layers[30].selset = False
arm.rigify_layers[30].group = 0
arm.rigify_layers[31].name = " "
arm.rigify_layers[31].row = 1
arm.rigify_layers[31].selset = False
arm.rigify_layers[31].group = 0
arm.rigify_layers[32].name = " "
arm.rigify_layers[32].row = 1
arm.rigify_layers[32].selset = False
arm.rigify_layers[32].group = 0
arm.rigify_layers[33].name = " "
arm.rigify_layers[33].row = 1
arm.rigify_layers[33].selset = False
arm.rigify_layers[33].group = 0
arm.rigify_layers[34].name = " "
arm.rigify_layers[34].row = 1
arm.rigify_layers[34].selset = False
arm.rigify_layers[34].group = 0
arm.rigify_layers[35].name = " "
arm.rigify_layers[35].row = 1
arm.rigify_layers[35].selset = False
arm.rigify_layers[35].group = 0
arm.rigify_layers[36].name = " "
arm.rigify_layers[36].row = 1
arm.rigify_layers[36].selset = False
arm.rigify_layers[36].group = 0
arm.rigify_layers[37].name = " "
arm.rigify_layers[37].row = 1
arm.rigify_layers[37].selset = False
arm.rigify_layers[37].group = 0
arm.rigify_layers[38].name = " "
arm.rigify_layers[38].row = 1
arm.rigify_layers[38].selset = False
arm.rigify_layers[38].group = 0
arm.rigify_layers[39].name = " "
arm.rigify_layers[39].row = 1
arm.rigify_layers[39].selset = False
arm.rigify_layers[39].group = 0
arm.rigify_layers[40].name = " "
arm.rigify_layers[40].row = 1
arm.rigify_layers[40].selset = False
arm.rigify_layers[40].group = 0
arm.rigify_layers[41].name = " "
arm.rigify_layers[41].row = 1
arm.rigify_layers[41].selset = False
arm.rigify_layers[41].group = 0
arm.rigify_layers[42].name = " "
arm.rigify_layers[42].row = 1
arm.rigify_layers[42].selset = False
arm.rigify_layers[42].group = 0
arm.rigify_layers[43].name = " "
arm.rigify_layers[43].row = 1
arm.rigify_layers[43].selset = False
arm.rigify_layers[43].group = 0
arm.rigify_layers[44].name = " "
arm.rigify_layers[44].row = 1
arm.rigify_layers[44].selset = False
arm.rigify_layers[44].group = 0
arm.rigify_layers[45].name = " "
arm.rigify_layers[45].row = 1
arm.rigify_layers[45].selset = False
arm.rigify_layers[45].group = 0
arm.rigify_layers[46].name = " "
arm.rigify_layers[46].row = 1
arm.rigify_layers[46].selset = False
arm.rigify_layers[46].group = 0
arm.rigify_layers[47].name = " "
arm.rigify_layers[47].row = 1
arm.rigify_layers[47].selset = False
arm.rigify_layers[47].group = 0
arm.rigify_layers[48].name = " "
arm.rigify_layers[48].row = 1
arm.rigify_layers[48].selset = False
arm.rigify_layers[48].group = 0
arm.rigify_layers[49].name = " "
arm.rigify_layers[49].row = 1
arm.rigify_layers[49].selset = False
arm.rigify_layers[49].group = 0
arm.rigify_layers[50].name = " "
arm.rigify_layers[50].row = 1
arm.rigify_layers[50].selset = False
arm.rigify_layers[50].group = 0
arm.rigify_layers[51].name = " "
arm.rigify_layers[51].row = 1
arm.rigify_layers[51].selset = False
arm.rigify_layers[51].group = 0
arm.rigify_layers[52].name = " "
arm.rigify_layers[52].row = 1
arm.rigify_layers[52].selset = False
arm.rigify_layers[52].group = 0
arm.rigify_layers[53].name = " "
arm.rigify_layers[53].row = 1
arm.rigify_layers[53].selset = False
arm.rigify_layers[53].group = 0
arm.rigify_layers[54].name = " "
arm.rigify_layers[54].row = 1
arm.rigify_layers[54].selset = False
arm.rigify_layers[54].group = 0
arm.rigify_layers[55].name = " "
arm.rigify_layers[55].row = 1
arm.rigify_layers[55].selset = False
arm.rigify_layers[55].group = 0
arm.rigify_layers[56].name = " "
arm.rigify_layers[56].row = 1
arm.rigify_layers[56].selset = False
arm.rigify_layers[56].group = 0
arm.rigify_layers[57].name = " "
arm.rigify_layers[57].row = 1
arm.rigify_layers[57].selset = False
arm.rigify_layers[57].group = 0

bones = {}

bone = arm.edit_bones.new('spine')
bone.head = 0.4011, -0.0164, 1.3052
bone.tail = 0.0096, -0.0164, 2.0814
bone.roll = 1.1037
bone.use_connect = False
bones['spine'] = bone.name
bone = arm.edit_bones.new('base_tail')
bone.head = 0.3368, -0.0164, 1.2353
bone.tail = 0.1934, -0.0164, -1.4267
bone.roll = -1.5170
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine']]
bones['base_tail'] = bone.name
bone = arm.edit_bones.new('spine.001')
bone.head = 0.0096, -0.0164, 2.0814
bone.tail = 0.0963, -0.0164, 2.5509
bone.roll = -1.3882
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine']]
bones['spine.001'] = bone.name
bone = arm.edit_bones.new('hip.R')
bone.head = 0.4530, -0.0164, 1.2217
bone.tail = -0.0764, 0.4415, 1.5126
bone.roll = 1.3351
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine']]
bones['hip.R'] = bone.name
bone = arm.edit_bones.new('hip.L')
bone.head = 0.4530, -0.0164, 1.2217
bone.tail = -0.0764, -0.4743, 1.5126
bone.roll = -0.3302
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine']]
bones['hip.L'] = bone.name
bone = arm.edit_bones.new('tentacle_tail')
bone.head = 0.1934, -0.0164, -1.4267
bone.tail = 0.1934, -0.0164, -4.7462
bone.roll = 1.5708
bone.use_connect = False
bone.parent = arm.edit_bones[bones['base_tail']]
bones['tentacle_tail'] = bone.name
bone = arm.edit_bones.new('spine.002')
bone.head = 0.0963, -0.0164, 2.5509
bone.tail = 0.1796, -0.0164, 3.0885
bone.roll = -1.4170
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.001']]
bones['spine.002'] = bone.name
bone = arm.edit_bones.new('tentacle_tail.001')
bone.head = 0.1934, -0.0164, -4.7462
bone.tail = 0.1934, -0.0164, -8.0656
bone.roll = 1.5708
bone.use_connect = True
bone.parent = arm.edit_bones[bones['tentacle_tail']]
bones['tentacle_tail.001'] = bone.name
bone = arm.edit_bones.new('neck')
bone.head = 0.1286, -0.0164, 3.5458
bone.tail = 0.0934, -0.0164, 3.7013
bone.roll = -1.7935
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.002']]
bones['neck'] = bone.name
bone = arm.edit_bones.new('spine.003')
bone.head = 0.1796, -0.0164, 3.0885
bone.tail = 0.1286, -0.0164, 3.5458
bone.roll = -1.6818
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.002']]
bones['spine.003'] = bone.name
bone = arm.edit_bones.new('tentacle_tail.002')
bone.head = 0.1934, -0.0164, -8.0656
bone.tail = 0.1934, -0.0164, -11.3850
bone.roll = 1.5708
bone.use_connect = True
bone.parent = arm.edit_bones[bones['tentacle_tail.001']]
bones['tentacle_tail.002'] = bone.name
bone = arm.edit_bones.new('neck.001')
bone.head = 0.0934, -0.0164, 3.7013
bone.tail = 0.1331, -0.0164, 3.8703
bone.roll = -1.3402
bone.use_connect = True
bone.parent = arm.edit_bones[bones['neck']]
bones['neck.001'] = bone.name
bone = arm.edit_bones.new('face')
bone.head = 0.1666, -0.0164, 4.0973
bone.tail = 0.1666, -0.0164, 4.6615
bone.roll = 1.5708
bone.use_connect = False
bone.parent = arm.edit_bones[bones['neck']]
bones['face'] = bone.name
bone = arm.edit_bones.new('shoulder.R')
bone.head = 0.1391, 0.3130, 3.3694
bone.tail = 0.1934, 0.6998, 3.2699
bone.roll = -1.5728
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.003']]
bones['shoulder.R'] = bone.name
bone = arm.edit_bones.new('shoulder.L')
bone.head = 0.1391, -0.3458, 3.3694
bone.tail = 0.1934, -0.7327, 3.2699
bone.roll = -2.5677
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.003']]
bones['shoulder.L'] = bone.name
bone = arm.edit_bones.new('tentacle_tail.003')
bone.head = 0.1934, -0.0164, -11.3850
bone.tail = 0.1934, -0.0164, -14.7044
bone.roll = 1.5708
bone.use_connect = True
bone.parent = arm.edit_bones[bones['tentacle_tail.002']]
bones['tentacle_tail.003'] = bone.name
bone = arm.edit_bones.new('head')
bone.head = 0.1331, -0.0164, 3.8703
bone.tail = 0.0038, -0.0164, 5.0717
bone.roll = 1.4636
bone.use_connect = True
bone.parent = arm.edit_bones[bones['neck.001']]
bones['head'] = bone.name
bone = arm.edit_bones.new('nose')
bone.head = -0.4559, -0.0164, 4.5125
bone.tail = -0.5051, -0.0164, 4.3483
bone.roll = -1.2796
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['nose'] = bone.name
bone = arm.edit_bones.new('lip.T.L')
bone.head = -0.6739, -0.0164, 4.1395
bone.tail = -0.6619, -0.1074, 4.1076
bone.roll = 0.8764
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['lip.T.L'] = bone.name
bone = arm.edit_bones.new('lip.B.L')
bone.head = -0.6793, -0.0164, 3.9929
bone.tail = -0.6598, -0.0994, 4.0227
bone.roll = -0.4468
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['lip.B.L'] = bone.name
bone = arm.edit_bones.new('jaw')
bone.head = 0.0247, -0.0164, 3.8656
bone.tail = -0.3800, -0.0164, 3.8976
bone.roll = 0.0789
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['jaw'] = bone.name
bone = arm.edit_bones.new('lip.T.R')
bone.head = -0.6739, -0.0164, 4.1395
bone.tail = -0.6619, 0.0746, 4.1076
bone.roll = 1.5498
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['lip.T.R'] = bone.name
bone = arm.edit_bones.new('lip.B.R')
bone.head = -0.6793, -0.0164, 3.9929
bone.tail = -0.6598, 0.0666, 4.0227
bone.roll = -1.5327
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['lip.B.R'] = bone.name
bone = arm.edit_bones.new('brow.B.L')
bone.head = -0.3448, -0.5058, 4.4905
bone.tail = -0.4082, -0.4310, 4.5281
bone.roll = 1.4116
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['brow.B.L'] = bone.name
bone = arm.edit_bones.new('brow.B.R')
bone.head = -0.3448, 0.4730, 4.4905
bone.tail = -0.4082, 0.3982, 4.5281
bone.roll = -0.3406
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['brow.B.R'] = bone.name
bone = arm.edit_bones.new('forehead.L')
bone.head = -0.2617, -0.1208, 4.9297
bone.tail = -0.3984, -0.1494, 4.5834
bone.roll = -1.1646
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['forehead.L'] = bone.name
bone = arm.edit_bones.new('forehead.R')
bone.head = -0.2617, 0.0879, 4.9297
bone.tail = -0.3984, 0.1166, 4.5834
bone.roll = -1.2251
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['forehead.R'] = bone.name
bone = arm.edit_bones.new('cheek.T.L')
bone.head = -0.3531, -0.5409, 4.3579
bone.tail = -0.4499, -0.3895, 4.2239
bone.roll = -1.3993
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['cheek.T.L'] = bone.name
bone = arm.edit_bones.new('cheek.T.R')
bone.head = -0.3531, 0.5081, 4.3579
bone.tail = -0.4499, 0.3566, 4.2239
bone.roll = -0.4916
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['cheek.T.R'] = bone.name
bone = arm.edit_bones.new('tongue')
bone.head = -0.6077, -0.0164, 4.0660
bone.tail = -0.4443, -0.0164, 4.0744
bone.roll = -0.0512
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['tongue'] = bone.name
bone = arm.edit_bones.new('ear.L')
bone.head = 0.0192, 0.5295, 4.4174
bone.tail = 0.0060, 0.4689, 4.4092
bone.roll = 0.4517
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['ear.L'] = bone.name
bone = arm.edit_bones.new('ear.R')
bone.head = 0.0192, -0.5636, 4.4174
bone.tail = 0.0060, -0.5030, 4.4092
bone.roll = -1.5565
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['ear.R'] = bone.name
bone = arm.edit_bones.new('base_arm.R')
bone.head = 0.1934, 0.8223, 3.2106
bone.tail = 0.1045, 2.1998, 2.4215
bone.roll = -1.5559
bone.use_connect = False
bone.parent = arm.edit_bones[bones['shoulder.R']]
bones['base_arm.R'] = bone.name
bone = arm.edit_bones.new('base_arm.L')
bone.head = 0.1934, -0.8552, 3.2106
bone.tail = 0.1045, -2.2326, 2.4215
bone.roll = -1.3614
bone.use_connect = False
bone.parent = arm.edit_bones[bones['shoulder.L']]
bones['base_arm.L'] = bone.name
bone = arm.edit_bones.new('tentacle_tail.004')
bone.head = 0.1934, -0.0164, -14.7044
bone.tail = 0.1934, -0.0164, -18.0238
bone.roll = 1.5708
bone.use_connect = True
bone.parent = arm.edit_bones[bones['tentacle_tail.003']]
bones['tentacle_tail.004'] = bone.name
bone = arm.edit_bones.new('nose.001')
bone.head = -0.5051, -0.0164, 4.3483
bone.tail = -0.6082, -0.0164, 4.2466
bone.roll = -0.7786
bone.use_connect = True
bone.parent = arm.edit_bones[bones['nose']]
bones['nose.001'] = bone.name
bone = arm.edit_bones.new('lip.T.L.001')
bone.head = -0.6619, -0.1074, 4.1076
bone.tail = -0.6563, -0.1220, 4.0615
bone.roll = 1.4118
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lip.T.L']]
bones['lip.T.L.001'] = bone.name
bone = arm.edit_bones.new('lip.B.L.001')
bone.head = -0.6598, -0.0994, 4.0227
bone.tail = -0.6563, -0.1220, 4.0615
bone.roll = -1.4358
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lip.B.L']]
bones['lip.B.L.001'] = bone.name
bone = arm.edit_bones.new('chin')
bone.head = -0.3800, -0.0164, 3.8976
bone.tail = -0.5322, -0.0164, 3.9465
bone.roll = 0.3110
bone.use_connect = True
bone.parent = arm.edit_bones[bones['jaw']]
bones['chin'] = bone.name
bone = arm.edit_bones.new('lip.T.R.001')
bone.head = -0.6619, 0.0746, 4.1076
bone.tail = -0.6563, 0.0892, 4.0615
bone.roll = 1.4855
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lip.T.R']]
bones['lip.T.R.001'] = bone.name
bone = arm.edit_bones.new('lip.B.R.001')
bone.head = -0.6598, 0.0666, 4.0227
bone.tail = -0.6563, 0.0892, 4.0615
bone.roll = -1.5261
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lip.B.R']]
bones['lip.B.R.001'] = bone.name
bone = arm.edit_bones.new('brow.B.L.001')
bone.head = -0.4082, -0.4310, 4.5281
bone.tail = -0.4376, -0.3579, 4.5403
bone.roll = 1.5392
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.B.L']]
bones['brow.B.L.001'] = bone.name
bone = arm.edit_bones.new('brow.B.R.001')
bone.head = -0.4082, 0.3982, 4.5281
bone.tail = -0.4376, 0.3250, 4.5403
bone.roll = -0.7544
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.B.R']]
bones['brow.B.R.001'] = bone.name
bone = arm.edit_bones.new('forehead.L.001')
bone.head = -0.1685, -0.3128, 4.9620
bone.tail = -0.3208, -0.3802, 4.6690
bone.roll = -0.9877
bone.use_connect = False
bone.parent = arm.edit_bones[bones['forehead.L']]
bones['forehead.L.001'] = bone.name
bone = arm.edit_bones.new('forehead.R.001')
bone.head = -0.1685, 0.2800, 4.9620
bone.tail = -0.3208, 0.3474, 4.6690
bone.roll = -1.1949
bone.use_connect = False
bone.parent = arm.edit_bones[bones['forehead.R']]
bones['forehead.R.001'] = bone.name
bone = arm.edit_bones.new('cheek.T.L.001')
bone.head = -0.4499, -0.3895, 4.2239
bone.tail = -0.4599, -0.1329, 4.3417
bone.roll = 1.5630
bone.use_connect = True
bone.parent = arm.edit_bones[bones['cheek.T.L']]
bones['cheek.T.L.001'] = bone.name
bone = arm.edit_bones.new('cheek.T.R.001')
bone.head = -0.4499, 0.3566, 4.2239
bone.tail = -0.4599, 0.1001, 4.3417
bone.roll = 1.4080
bone.use_connect = True
bone.parent = arm.edit_bones[bones['cheek.T.R']]
bones['cheek.T.R.001'] = bone.name
bone = arm.edit_bones.new('tentacle_arm.R')
bone.head = 0.1045, 2.1998, 2.4215
bone.tail = 0.0343, 3.4531, 1.7132
bone.roll = -1.5580
bone.use_connect = False
bone.parent = arm.edit_bones[bones['base_arm.R']]
bones['tentacle_arm.R'] = bone.name
bone = arm.edit_bones.new('tentacle_arm.L')
bone.head = 0.1045, -2.2326, 2.4215
bone.tail = 0.0343, -3.4859, 1.7132
bone.roll = -1.3861
bone.use_connect = False
bone.parent = arm.edit_bones[bones['base_arm.L']]
bones['tentacle_arm.L'] = bone.name
bone = arm.edit_bones.new('nose.002')
bone.head = -0.6082, -0.0164, 4.2466
bone.tail = -0.5879, -0.0164, 4.1832
bone.roll = 1.2605
bone.use_connect = True
bone.parent = arm.edit_bones[bones['nose.001']]
bones['nose.002'] = bone.name
bone = arm.edit_bones.new('chin.001')
bone.head = -0.5322, -0.0164, 3.9465
bone.tail = -0.6007, -0.0164, 3.9913
bone.roll = 0.5786
bone.use_connect = True
bone.parent = arm.edit_bones[bones['chin']]
bones['chin.001'] = bone.name
bone = arm.edit_bones.new('brow.B.L.002')
bone.head = -0.4376, -0.3579, 4.5403
bone.tail = -0.4452, -0.2594, 4.5200
bone.roll = -1.5631
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.B.L.001']]
bones['brow.B.L.002'] = bone.name
bone = arm.edit_bones.new('brow.B.R.002')
bone.head = -0.4376, 0.3250, 4.5403
bone.tail = -0.4452, 0.2266, 4.5200
bone.roll = -0.8666
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.B.R.001']]
bones['brow.B.R.002'] = bone.name
bone = arm.edit_bones.new('forehead.L.002')
bone.head = -0.0235, -0.3977, 4.9380
bone.tail = -0.1925, -0.5298, 4.6186
bone.roll = -0.9045
bone.use_connect = False
bone.parent = arm.edit_bones[bones['forehead.L.001']]
bones['forehead.L.002'] = bone.name
bone = arm.edit_bones.new('forehead.R.002')
bone.head = -0.0235, 0.3649, 4.9380
bone.tail = -0.1925, 0.4970, 4.6186
bone.roll = -1.2639
bone.use_connect = False
bone.parent = arm.edit_bones[bones['forehead.R.001']]
bones['forehead.R.002'] = bone.name
bone = arm.edit_bones.new('nose.L')
bone.head = -0.4599, -0.1329, 4.3417
bone.tail = -0.5569, -0.0980, 4.2026
bone.roll = -1.1018
bone.use_connect = True
bone.parent = arm.edit_bones[bones['cheek.T.L.001']]
bones['nose.L'] = bone.name
bone = arm.edit_bones.new('nose.R')
bone.head = -0.4599, 0.1001, 4.3417
bone.tail = -0.5569, 0.0651, 4.2026
bone.roll = -0.8221
bone.use_connect = True
bone.parent = arm.edit_bones[bones['cheek.T.R.001']]
bones['nose.R'] = bone.name
bone = arm.edit_bones.new('tentacle_arm.R.001')
bone.head = 0.0343, 3.4531, 1.7132
bone.tail = -0.0358, 4.7063, 1.0049
bone.roll = -1.5580
bone.use_connect = True
bone.parent = arm.edit_bones[bones['tentacle_arm.R']]
bones['tentacle_arm.R.001'] = bone.name
bone = arm.edit_bones.new('tentacle_arm.L.001')
bone.head = 0.0343, -3.4859, 1.7132
bone.tail = -0.0358, -4.7392, 1.0049
bone.roll = -1.3861
bone.use_connect = True
bone.parent = arm.edit_bones[bones['tentacle_arm.L']]
bones['tentacle_arm.L.001'] = bone.name
bone = arm.edit_bones.new('nose.003')
bone.head = -0.5879, -0.0164, 4.1832
bone.tail = -0.5634, -0.0164, 4.1641
bone.roll = 0.6630
bone.use_connect = True
bone.parent = arm.edit_bones[bones['nose.002']]
bones['nose.003'] = bone.name
bone = arm.edit_bones.new('brow.B.L.003')
bone.head = -0.4452, -0.2594, 4.5200
bone.tail = -0.4436, -0.1659, 4.4532
bone.roll = 1.5663
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.B.L.002']]
bones['brow.B.L.003'] = bone.name
bone = arm.edit_bones.new('brow.B.R.003')
bone.head = -0.4452, 0.2266, 4.5200
bone.tail = -0.4436, 0.1331, 4.4532
bone.roll = 1.5269
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.B.R.002']]
bones['brow.B.R.003'] = bone.name
bone = arm.edit_bones.new('temple.L')
bone.head = 0.1889, -0.5373, 4.6569
bone.tail = 0.1713, -0.5463, 4.3304
bone.roll = -1.5156
bone.use_connect = False
bone.parent = arm.edit_bones[bones['forehead.L.002']]
bones['temple.L'] = bone.name
bone = arm.edit_bones.new('temple.R')
bone.head = 0.1889, 0.5045, 4.6569
bone.tail = 0.1713, 0.5135, 4.3304
bone.roll = -1.5186
bone.use_connect = False
bone.parent = arm.edit_bones[bones['forehead.R.002']]
bones['temple.R'] = bone.name
bone = arm.edit_bones.new('nose.L.001')
bone.head = -0.5569, -0.0980, 4.2026
bone.tail = -0.5914, -0.0164, 4.1647
bone.roll = -1.4891
bone.use_connect = True
bone.parent = arm.edit_bones[bones['nose.L']]
bones['nose.L.001'] = bone.name
bone = arm.edit_bones.new('nose.R.001')
bone.head = -0.5569, 0.0651, 4.2026
bone.tail = -0.5914, -0.0164, 4.1647
bone.roll = -0.1759
bone.use_connect = True
bone.parent = arm.edit_bones[bones['nose.R']]
bones['nose.R.001'] = bone.name
bone = arm.edit_bones.new('tentacle_arm.R.002')
bone.head = -0.0358, 4.7063, 1.0049
bone.tail = -0.1060, 5.9596, 0.2966
bone.roll = -1.5580
bone.use_connect = True
bone.parent = arm.edit_bones[bones['tentacle_arm.R.001']]
bones['tentacle_arm.R.002'] = bone.name
bone = arm.edit_bones.new('tentacle_arm.L.002')
bone.head = -0.0358, -4.7392, 1.0049
bone.tail = -0.1060, -5.9924, 0.2966
bone.roll = -1.3861
bone.use_connect = True
bone.parent = arm.edit_bones[bones['tentacle_arm.L.001']]
bones['tentacle_arm.L.002'] = bone.name
bone = arm.edit_bones.new('jaw.L')
bone.head = 0.1713, -0.5463, 4.3304
bone.tail = 0.1316, -0.2325, 3.9442
bone.roll = -1.5329
bone.use_connect = True
bone.parent = arm.edit_bones[bones['temple.L']]
bones['jaw.L'] = bone.name
bone = arm.edit_bones.new('jaw.R')
bone.head = 0.1713, 0.5135, 4.3304
bone.tail = 0.1316, 0.1997, 3.9442
bone.roll = -1.4038
bone.use_connect = True
bone.parent = arm.edit_bones[bones['temple.R']]
bones['jaw.R'] = bone.name
bone = arm.edit_bones.new('tentacle_arm.R.003')
bone.head = -0.1060, 5.9596, 0.2966
bone.tail = -0.1762, 7.2128, -0.4117
bone.roll = -1.5580
bone.use_connect = True
bone.parent = arm.edit_bones[bones['tentacle_arm.R.002']]
bones['tentacle_arm.R.003'] = bone.name
bone = arm.edit_bones.new('tentacle_arm.L.003')
bone.head = -0.1060, -5.9924, 0.2966
bone.tail = -0.1762, -7.2457, -0.4117
bone.roll = -1.3861
bone.use_connect = True
bone.parent = arm.edit_bones[bones['tentacle_arm.L.002']]
bones['tentacle_arm.L.003'] = bone.name
bone = arm.edit_bones.new('jaw.L.001')
bone.head = 0.1316, -0.2325, 3.9442
bone.tail = -0.3030, -0.1697, 3.8749
bone.roll = -0.8829
bone.use_connect = True
bone.parent = arm.edit_bones[bones['jaw.L']]
bones['jaw.L.001'] = bone.name
bone = arm.edit_bones.new('jaw.R.001')
bone.head = 0.1316, 0.1997, 3.9442
bone.tail = -0.3030, 0.1369, 3.8749
bone.roll = 0.5665
bone.use_connect = True
bone.parent = arm.edit_bones[bones['jaw.R']]
bones['jaw.R.001'] = bone.name
bone = arm.edit_bones.new('tentacle_arm.R.004')
bone.head = -0.1762, 7.2128, -0.4117
bone.tail = -0.2344, 8.4294, -1.0842
bone.roll = -1.5600
bone.use_connect = True
bone.parent = arm.edit_bones[bones['tentacle_arm.R.003']]
bones['tentacle_arm.R.004'] = bone.name
bone = arm.edit_bones.new('tentacle_arm.L.004')
bone.head = -0.1762, -7.2457, -0.4117
bone.tail = -0.2344, -8.4509, -1.0842
bone.roll = -1.4089
bone.use_connect = True
bone.parent = arm.edit_bones[bones['tentacle_arm.L.003']]
bones['tentacle_arm.L.004'] = bone.name
bone = arm.edit_bones.new('chin.L')
bone.head = -0.3030, -0.1697, 3.8749
bone.tail = -0.3661, -0.2343, 3.9214
bone.roll = -0.0772
bone.use_connect = True
bone.parent = arm.edit_bones[bones['jaw.L.001']]
bones['chin.L'] = bone.name
bone = arm.edit_bones.new('chin.R')
bone.head = -0.3030, 0.1369, 3.8749
bone.tail = -0.3661, 0.2015, 3.9214
bone.roll = 1.3474
bone.use_connect = True
bone.parent = arm.edit_bones[bones['jaw.R.001']]
bones['chin.R'] = bone.name
bone = arm.edit_bones.new('hand.R')
bone.head = -0.2344, 8.4686, -1.1200
bone.tail = -0.2407, 8.6479, -1.1705
bone.roll = -1.5661
bone.use_connect = False
bone.parent = arm.edit_bones[bones['tentacle_arm.R.004']]
bones['hand.R'] = bone.name
bone = arm.edit_bones.new('hand.L')
bone.head = -0.2344, -8.4964, -1.1200
bone.tail = -0.2407, -8.6760, -1.1705
bone.roll = -1.3286
bone.use_connect = False
bone.parent = arm.edit_bones[bones['tentacle_arm.L.004']]
bones['hand.L'] = bone.name
bone = arm.edit_bones.new('cheek.B.L')
bone.head = -0.3661, -0.2343, 3.9214
bone.tail = -0.2592, -0.4716, 4.1058
bone.roll = -0.6388
bone.use_connect = True
bone.parent = arm.edit_bones[bones['chin.L']]
bones['cheek.B.L'] = bone.name
bone = arm.edit_bones.new('cheek.B.R')
bone.head = -0.3661, 0.2015, 3.9214
bone.tail = -0.2592, 0.4388, 4.1058
bone.roll = -1.4526
bone.use_connect = True
bone.parent = arm.edit_bones[bones['chin.R']]
bones['cheek.B.R'] = bone.name
bone = arm.edit_bones.new('hand.R.001')
bone.head = -0.2407, 8.6479, -1.1705
bone.tail = -0.2441, 8.8466, -1.2722
bone.roll = -1.5671
bone.use_connect = True
bone.parent = arm.edit_bones[bones['hand.R']]
bones['hand.R.001'] = bone.name
bone = arm.edit_bones.new('hand.L.001')
bone.head = -0.2407, -8.6760, -1.1705
bone.tail = -0.2441, -8.9169, -1.2722
bone.roll = -1.5068
bone.use_connect = True
bone.parent = arm.edit_bones[bones['hand.L']]
bones['hand.L.001'] = bone.name
bone = arm.edit_bones.new('cheek.B.L.001')
bone.head = -0.2592, -0.4716, 4.1058
bone.tail = -0.0235, -0.5409, 4.4135
bone.roll = -0.7832
bone.use_connect = True
bone.parent = arm.edit_bones[bones['cheek.B.L']]
bones['cheek.B.L.001'] = bone.name
bone = arm.edit_bones.new('cheek.B.R.001')
bone.head = -0.2592, 0.4388, 4.1058
bone.tail = -0.0235, 0.5081, 4.4135
bone.roll = -1.0510
bone.use_connect = True
bone.parent = arm.edit_bones[bones['cheek.B.R']]
bones['cheek.B.R.001'] = bone.name
bone = arm.edit_bones.new('hand.R.002')
bone.head = -0.2441, 8.8466, -1.2722
bone.tail = -0.2464, 8.9919, -1.3788
bone.roll = -1.5667
bone.use_connect = True
bone.parent = arm.edit_bones[bones['hand.R.001']]
bones['hand.R.002'] = bone.name
bone = arm.edit_bones.new('hand.L.002')
bone.head = -0.2441, -8.9169, -1.2722
bone.tail = -0.2464, -9.0248, -1.3788
bone.roll = -1.5346
bone.use_connect = True
bone.parent = arm.edit_bones[bones['hand.L.001']]
bones['hand.L.002'] = bone.name
bone = arm.edit_bones.new('brow.T.L')
bone.head = -0.0235, -0.5409, 4.4135
bone.tail = -0.2166, -0.5298, 4.5954
bone.roll = 0.7998
bone.use_connect = True
bone.parent = arm.edit_bones[bones['cheek.B.L.001']]
bones['brow.T.L'] = bone.name
bone = arm.edit_bones.new('brow.T.R')
bone.head = -0.0235, 0.5081, 4.4135
bone.tail = -0.2166, 0.4970, 4.5954
bone.roll = 0.7113
bone.use_connect = True
bone.parent = arm.edit_bones[bones['cheek.B.R.001']]
bones['brow.T.R'] = bone.name
bone = arm.edit_bones.new('brow.T.L.001')
bone.head = -0.2166, -0.5298, 4.5954
bone.tail = -0.3760, -0.3802, 4.6398
bone.roll = 1.4488
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.T.L']]
bones['brow.T.L.001'] = bone.name
bone = arm.edit_bones.new('brow.T.R.001')
bone.head = -0.2166, 0.4970, 4.5954
bone.tail = -0.3760, 0.3474, 4.6398
bone.roll = -0.9053
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.T.R']]
bones['brow.T.R.001'] = bone.name
bone = arm.edit_bones.new('brow.T.L.002')
bone.head = -0.3760, -0.3802, 4.6398
bone.tail = -0.4825, -0.1494, 4.5834
bone.roll = -1.5193
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.T.L.001']]
bones['brow.T.L.002'] = bone.name
bone = arm.edit_bones.new('brow.T.R.002')
bone.head = -0.3760, 0.3474, 4.6398
bone.tail = -0.4825, 0.1166, 4.5834
bone.roll = 0.5453
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.T.R.001']]
bones['brow.T.R.002'] = bone.name
bone = arm.edit_bones.new('brow.T.L.003')
bone.head = -0.4825, -0.1494, 4.5834
bone.tail = -0.4938, -0.0460, 4.5127
bone.roll = -1.5430
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.T.L.002']]
bones['brow.T.L.003'] = bone.name
bone = arm.edit_bones.new('brow.T.R.003')
bone.head = -0.4825, 0.1166, 4.5834
bone.tail = -0.4933, 0.0132, 4.5124
bone.roll = -1.2965
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.T.R.002']]
bones['brow.T.R.003'] = bone.name

bpy.ops.object.mode_set(mode='OBJECT')
pbone = obj.pose.bones[bones['spine']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['base_tail']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['spine.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['hip.R']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
    pbone.rigify_parameters.make_control = False
except AttributeError:
    pass
pbone = obj.pose.bones[bones['hip.L']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
    pbone.rigify_parameters.make_control = False
except AttributeError:
    pass
try:
    pbone.rigify_parameters.make_deform = True
except AttributeError:
    pass
pbone = obj.pose.bones[bones['tentacle_tail']]
pbone.rigify_type = 'limbs.spline_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
    pbone.rigify_parameters.sik_mid_controls = 1
except AttributeError:
    pass
try:
    pbone.rigify_parameters.sik_radius_scaling = True
except AttributeError:
    pass
try:
    pbone.rigify_parameters.sik_stretch_control = "FIT_CURVE"
except AttributeError:
    pass
pbone = obj.pose.bones[bones['spine.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['tentacle_tail.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['neck']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
    pbone.rigify_parameters.connect_chain = True
except AttributeError:
    pass
try:
    pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
    pass
pbone = obj.pose.bones[bones['spine.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['tentacle_tail.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['neck.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['face']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['shoulder.R']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
    pbone.rigify_parameters.super_copy_widget_type = "shoulder"
except AttributeError:
    pass
pbone = obj.pose.bones[bones['shoulder.L']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
    pbone.rigify_parameters.super_copy_widget_type = "shoulder"
except AttributeError:
    pass
pbone = obj.pose.bones[bones['tentacle_tail.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['head']]
pbone.rigify_type = 'spines.super_head'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['nose']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lip.T.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lip.B.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['jaw']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lip.T.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lip.B.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.B.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.B.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['forehead.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['forehead.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['cheek.T.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['cheek.T.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['tongue']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['ear.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['ear.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['base_arm.R']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['base_arm.L']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['tentacle_tail.004']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['nose.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lip.T.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lip.B.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['chin']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lip.T.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lip.B.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.B.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.B.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['forehead.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['forehead.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['cheek.T.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['cheek.T.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['tentacle_arm.R']]
pbone.rigify_type = 'limbs.spline_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
    pbone.rigify_parameters.sik_mid_controls = 1
except AttributeError:
    pass
try:
    pbone.rigify_parameters.sik_radius_scaling = True
except AttributeError:
    pass
pbone = obj.pose.bones[bones['tentacle_arm.L']]
pbone.rigify_type = 'limbs.spline_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
    pbone.rigify_parameters.sik_mid_controls = 1
except AttributeError:
    pass
try:
    pbone.rigify_parameters.sik_radius_scaling = True
except AttributeError:
    pass
pbone = obj.pose.bones[bones['nose.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['chin.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.B.L.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.B.R.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['forehead.L.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['forehead.R.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['nose.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['nose.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['tentacle_arm.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['tentacle_arm.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['nose.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.B.L.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.B.R.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['temple.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['temple.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['nose.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['nose.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['tentacle_arm.R.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['tentacle_arm.L.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['jaw.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['jaw.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['tentacle_arm.R.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['tentacle_arm.L.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['jaw.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['jaw.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['tentacle_arm.R.004']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['tentacle_arm.L.004']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['chin.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['chin.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['hand.R']]
pbone.rigify_type = 'limbs.super_finger'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['hand.L']]
pbone.rigify_type = 'limbs.super_finger'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['cheek.B.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['cheek.B.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['hand.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['hand.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['cheek.B.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['cheek.B.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['hand.R.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['hand.L.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.T.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.T.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.T.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.T.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.T.L.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.T.R.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.T.L.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.T.R.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]

bpy.ops.object.mode_set(mode='EDIT')
for bone in arm.edit_bones:
    bone.select = False
    bone.select_head = False
    bone.select_tail = False
for b in bones:
    bone = arm.edit_bones[bones[b]]
    bone.select = True
    bone.select_head = True
    bone.select_tail = True
    bone.bbone_x = bone.bbone_z = bone.length * 0.05
    arm.edit_bones.active = bone

arm.layers = [(x in [0]) for x in range(32)]

return bones

if name == "main": create(bpy.context.active_object)

angavrilov commented 3 years ago

Fixed.