angband-import / angband-trac

Test importing Trac events into Angband
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Add the quiver #46

Closed angband-import closed 4 years ago

angband-import commented 4 years ago

Reported by takkaria on 21 Mar 2007 14:53 UTC There's no real argument against it and it makes life much easier for just about everyone.

angband-import commented 4 years ago

Modified by takkaria on 3 Jun 2007 16:10 UTC

angband-import commented 4 years ago

Comment by takkaria on 25 Aug 2007 11:32 UTC Milestone 3.1.1 deleted

angband-import commented 4 years ago

Comment by peter.wiersig@gmail.com on 6 Oct 2007 17:52 UTC One thing to evaluate beforehand: What happens if the player equips cursed ammunition?

I played a game where the entire quiver was barred afterwards, which would be the end for the dungeon trip for ranged combat users.

I eagerly wait for this feature.

angband-import commented 4 years ago

Modified by magnate on 26 Jul 2009 18:17 UTC

angband-import commented 4 years ago

Comment by non on 21 Nov 2009 17:18 UTC I'm going to give this a shot.

angband-import commented 4 years ago

Comment by non on 27 Nov 2009 22:47 UTC So for my own notes, this is what I still need to do:

  1. quiver_optimize() a. exempt items with @f3 type inscriptions
  2. create numbered aliases for (f)ire
  3. hide empty equipment slots past last ammo
  4. auto-pickup matching ammo into quiver
  5. add note to (i)nventory command "[N items in quiver]"
angband-import commented 4 years ago

Comment by non on 27 Nov 2009 22:56 UTC also, i need to actually save the quiver in the savefile. urhg.

angband-import commented 4 years ago

Comment by non on 29 Nov 2009 01:48 UTC As of [f87eb10] (SVN r1776) we have one in HEAD.

angband-import commented 4 years ago

Modified by magnate on 23 Jan 2010 10:54 UTC