Closed angband-import closed 4 years ago
Modified by takkaria on 3 Jun 2007 16:24 UTC
Comment by anonymous on 8 Oct 2007 07:53 UTC How will this interact with the old inscriptions: e.g. You could have: @r1 - on identify scrolls @z1 - on rod of trap detection @u1 - on staff of perception @a1 - on some wand... (plus @m1, @p1, @w1, @f1, etc)
Will it still be possible to have multiple items classed as 'number one' for a specific 'type' of activity?
Modified by takkaria on 24 Dec 2007 01:31 UTC
Modified by magnate on 26 Jul 2009 18:35 UTC
Modified by magnate on 26 Jul 2009 20:08 UTC
Comment by takkaria on 5 Apr 2013 06:25 UTC We've had one of these for a while now.
Reported by takkaria on 21 Mar 2007 15:35 UTC Unsure how the future of this one will pan out with the new command and mouse stuff.
Perhaps import Hugo's "handle" command, but allow the 'default' use of an object to be overwritten by an inscription on the object. eg if '%' is the use command, then allow a !oDetonations to be inscribed with %v to throw the potion instead of drinking it.