Closed angel-git closed 3 months ago
the item has too much durability and breaks
invalid value: integer `100000`, expected u16 at line 1 column 1582
item:
"58ac60eb86f77401897560ff": { "_id": "58ac60eb86f77401897560ff", "_name": "balaclava_development", "_parent": "5a341c4686f77469e155819e", "_type": "Item", "_props": { "Name": "Balaclava_dev", "ShortName": "Balaclava_dev", "Description": "Balaclava_dev", "Weight": 0.1, "BackgroundColor": "default", "Width": 2, "Height": 2, "StackMaxSize": 1, "RarityPvE": "Not_exist", "ItemSound": "gear_helmet", "Prefab": { "path": "assets/content/items/equipment/facecover_balaclava/item_equipment_facecover_balaclava_development.bundle", "rcid": "" }, "UsePrefab": { "path": "", "rcid": "" }, "StackObjectsCount": 1, "NotShownInSlot": false, "ExaminedByDefault": false, "ExamineTime": 1, "IsUndiscardable": false, "IsUnsaleable": false, "IsUnbuyable": false, "IsUngivable": false, "IsLockedafterEquip": false, "QuestItem": false, "LootExperience": 20, "ExamineExperience": 10, "HideEntrails": false, "RepairCost": 0, "RepairSpeed": 0, "ExtraSizeLeft": 0, "ExtraSizeRight": 0, "ExtraSizeUp": 0, "ExtraSizeDown": 0, "ExtraSizeForceAdd": false, "MergesWithChildren": false, "CanSellOnRagfair": true, "CanRequireOnRagfair": false, "ConflictingItems": [], "Unlootable": false, "UnlootableFromSlot": "FirstPrimaryWeapon", "UnlootableFromSide": [], "AnimationVariantsNumber": 0, "DiscardingBlock": false, "RagFairCommissionModifier": 1, "IsAlwaysAvailableForInsurance": false, "DiscardLimit": -1, "DropSoundType": "None", "InsuranceDisabled": false, "QuestStashMaxCount": 0, "IsSpecialSlotOnly": false, "IsUnremovable": false, "Grids": [], "Slots": [], "CanPutIntoDuringTheRaid": true, "CantRemoveFromSlotsDuringRaid": [], "BlocksEarpiece": false, "BlocksEyewear": false, "BlocksHeadwear": false, "BlocksFaceCover": false, "Durability": 100000, "MaxDurability": 100000, "armorClass": "10", "Indestructibility": 1, "FaceShieldComponent": false, "FaceShieldMask": "NoMask", "HasHinge": false, "MaterialType": "BodyArmor", "RicochetParams": { "x": 0, "y": 0, "z": 80 }, "DeafStrength": "None", "BluntThroughput": 0, "ArmorMaterial": "UHMWPE", "BlindnessProtection": 0, "ArmorType": "None", "armorColliders": [], "armorPlateColliders": [], "speedPenaltyPercent": 0, "mousePenalty": 0, "weaponErgonomicPenalty": 0 }, "_proto": "572b7d8524597762b472f9d1" }
the item has too much durability and breaks
item: