Closed angelusmetal closed 4 years ago
I did a nice approximation of different weapon types and materials (each affecting weight, speed, how much energy is drained with each blow). There is no "better" weapon type; all of them have pros and cons and scale with weapon score/level. Gold cost does as well.
Also I did a first implementation of fire effect (it can be stacked) by making traits both expirable now, and stackable (they were a fixed set before) and in the meantime, found & fixed a nasty concurrent modification bug.
Pending work is adding other effects (poison, chill, etc)
Implemented on b973713c7a47abfac39759575e5fb79bfb320818, 4b53844f730202a9eaae6aad28612870e757b7fe and 7e088dd282279da624d83f101dbd7fa253945c9d