angered-ghandi / OpenAOE

An open source reimplementation of Age of Empires (1997)
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Determining visible entities isn't quite right #26

Open phrohdoh opened 8 years ago

phrohdoh commented 8 years ago

As stated in the commit message of 040ccc3c1ea9bc797a906ce0c919dc594d36f54b:

It works for the most part, but units do disappear on the edge of the screen occasionally.

This will just give us an issue to close once this is resolved properly.

I can only get this to happen with:

This GIF was taken using scenario mu400f_1.

aoe-disappearing-hunks

angered-ghandi commented 8 years ago

Terrain is now also affected by this, likely for the same (or similar) reason.

phrohdoh commented 8 years ago

Ok so terrain will be filtered out if...

screen shot 2016-07-17 at 2 41 15 pm

angered-ghandi commented 8 years ago

Just realized this entire region will be covered up by the UI anyway. May not need to fix it.