Closed angered-ghandi closed 8 years ago
Some graphics, such as buildings, use "deltas" to render player colors and other things. Currently, OpenAOE ignores these deltas, so you get weird things like this:
This issue is to implement the delta rendering.
Do you know the criteria for each delta entry/index?
Each graphic in the empires.dat has a list of graphic id and offset to represent the deltas.
Some graphics, such as buildings, use "deltas" to render player colors and other things. Currently, OpenAOE ignores these deltas, so you get weird things like this:
This issue is to implement the delta rendering.