Closed A11y-ravenpaw closed 3 years ago
Thanks for reporting this!
Bocfel, the Z-code interpreter used by Spatterlight and Gargoyle, exits with an object out of range error at this point when you try to >BLOW BUBBLE. The command seems to work fine in Frotz and Yazmin, so this might be a case of Bocfel being overly strict.
If I simply comment out the line checking for out of range reads, the game seems to continue just fine.
I'll upload a new build which simply skips this check later today.
Should be fixed in https://github.com/angstsmurf/spatterlight/releases/tag/v0.6b
Unsure whether this is a problem with my particular game file or with Spatterlight itself; attempting to use the bubble wand in Beyond Zork produces a fatal error and causes the interpreter to crash. I’m uploading a copy of the save I made right before the point at which the object in question is supposed to be utilized. Game version r60, available at Zarf's Obsessively Complete Infocom Catalog. BeyondZork.z5.glksave.zip