Closed samsgates closed 7 years ago
Hi, To use the full head, you can change trimBaselFace.py:
faces = mod_struct.faces
to
faces = model['tl']
faces[:,[1, 2]] = faces[:,[2, 1]]
Note that the landmark indices will be outdated. Though, we do not use these landmarks in this release.
i didn't seen the below line in code
faces = mod_struct.faces
any way i have changed "trimBaselFace.py" code as your instruction. but full head model not generated in output, i got same result like half head model.
I have attached edited file as "trim.py", please update and send me back with changes required for generate full head
Hi Your result 3d ALPHA only has 99 numbers.Can I get a ALPHA of 199 numbers, just like the old version of BFM dataset? Hoping for replying.
@samsgates My bad. I looked into a wrong code. Please find the updated code for full head model below.
##MATLAB: BFM.shapeMU = model.shapeMU/1000;
shapeMU = model['shapeMU']/1000;
##MATLAB: BFM.shapeMU(1:3:end) = BFM.shapeMU(1:3:end) + mod_struct.tx;
shapeMU[0:-1:3] = shapeMU[0:-1:3] + mod_struct.tx
##MATLAB: BFM.shapeEV = model.shapeEV(1:99)/1000;
shapeEV = model['shapeEV'][0:99]/1000.
##MATLAB BFM.shapePC = model.shapePC(:,1:99);
shapePC = model['shapePC'][:,0:99]
##MATLAB BFM.texMU = model.texMU(:,:);
texMU = model['texMU']
##MATLAB BFM.texPC = model.texPC(:,1:99);
texPC = model['texPC'][:,0:99];
##MATLAB BFM.texEV = model.texEV(1:99);
texEV = model['texEV'][0:99];
innerLandmarkIndex = mod_struct.innerLandmarkIndex # Outdated
outerLandmarkIndex = mod_struct.outerLandmarkIndex # Outdated
#% Faces
faces_tmp = model['tl']
#faces = faces_tmp,[2 1 3])
faces = np.dstack([faces_tmp[:,1], faces_tmp[:,0], faces_tmp[:,2]])
faces = faces[0]
@dingtiandu We only use 99 parameters for shape & texture since they are good enough for face recognition purpose according to Blanz's paper: http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=1227983
Thanks for your response
how to create full head model for training dataset( same like BFM, but full head) output will be full head 3d model only mesh, no color or texture