anhttran / extreme_3d_faces

Extreme 3D Face Reconstruction: Looking Past Occlusions
Other
785 stars 184 forks source link

Projection parameters. #36

Closed HaiyongJiang closed 4 years ago

HaiyongJiang commented 4 years ago

Dear authors, thank you for releasing the great codes. I am trying to assign texture to each vertex on the 3D mesh. Basically, I recorded the value of variable _k as camera intrinsics and vecR/vecT as object poses at the end of function FaceServices2::combineBump. Then I project each vertex to images with the camera and pose parameters, colors at the projected position of the corresponding image is used as vertex color. However, the results look incorrect (see below). So do I use the projection parameters correctly?