Open GoogleCodeExporter opened 9 years ago
Units should be preferably in meters indeed, for Bullet to work best. The Maya
unit should be used to scale between Maya and Bullet (so Bullet stays in meter
units to work best).
Bullet is not computing the mass from density, it just uses the mass as
provided by the user. Note that large mass ratios (very heavy on very light)
won't work well, that is why the user provides the mass. Automatic computed
mass from density can easily lead to very large mass ratios.
Unfortunately we don't have many developers, so not sure if/when this will be
implemented, so hopefully your workaround works for you.
Original comment by erwin.coumans
on 12 Apr 2012 at 5:39
Original issue reported on code.google.com by
frank.mi...@gmail.com
on 6 Apr 2012 at 5:11