Describe the bug
As reported by a user (angavrilov) on BlenderArtists -
.... It has a big conceptual problem inherited from the original version, that the rig produces transformation in the rest pose due to poorly thought through constraints. This is generally considered bad rig design, and in MB-Lab, this transformation is actually baked into the generated character and thus applied twice.
Additional context
Honestly I am not entirely positive what the issue is, I am assuming that what is said is correct. The Muscles are buggy as it is, see this - https://github.com/animate1978/MB-Lab/issues/131
This needs to be tested by someone that has experience with rigging
Describe the bug As reported by a user (angavrilov) on BlenderArtists -
.... It has a big conceptual problem inherited from the original version, that the rig produces transformation in the rest pose due to poorly thought through constraints. This is generally considered bad rig design, and in MB-Lab, this transformation is actually baked into the generated character and thus applied twice.
Additional context Honestly I am not entirely positive what the issue is, I am assuming that what is said is correct. The Muscles are buggy as it is, see this - https://github.com/animate1978/MB-Lab/issues/131
This needs to be tested by someone that has experience with rigging