Closed animate1978 closed 4 years ago
That's going to take me some time. I've never programmed nodes. I'll put that on the next update. I'm also going to find a way to add the shape keys. I'm probably going to need a week or 2 to code and test.
On Thu, Nov 7, 2019, 10:00 AM animate1978 notifications@github.com wrote:
Is your feature request related to a problem? Please describe. When adding a new particle Hair, no shader is assigned.
Describe the solution you'd like A basic Principled Hair BSDF node added to the Hair
Describe alternatives you've considered This CAN be done by the user through the regular Blender interface, however it is a few extra clicks of the mouse that could be done via script.
[image: FINAL_TEST_particlehair] https://user-images.githubusercontent.com/479115/68400018-ee8b6600-013c-11ea-9a65-6efd4dc3b9bb.png
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No rush, just an idea at the moment
As reminded on Discord - Principled Hair BSDF only works in Cycles.
https://docs.blender.org/manual/en/latest/render/shader_nodes/shader/hair_principled.html
I'm trying to make a preset for EEVEE. I'm making some headway with the hair cards. Tested in CYCLES and EEVEE. Somewhere down the line I want to find a way to get the particle hair to set the hair color for the hair cards when converting. I also eventually want to add the ability to draw hair cards with the grease pencil.
On Sat, Nov 9, 2019, 7:33 AM animate1978 notifications@github.com wrote:
As reminded on Discord - Principled Hair BSDF only works in Cycles.
https://docs.blender.org/manual/en/latest/render/shader_nodes/shader/hair_principled.html
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Can I also suggest setting the hair root width down to 0.01 or 0.02 the default is way to thick for human hair.
I will take a look at it. It will be a part of the next update.
Powered by Cricket Wireless -------- Original message --------From: econundrum notifications@github.com Date: 11/17/19 4:36 PM (GMT-05:00) To: animate1978/MB-Lab MB-Lab@noreply.github.com Cc: Noizirom noizirom@gmail.com, Comment comment@noreply.github.com Subject: Re: [animate1978/MB-Lab] Principled Hair BSDF Shader attached to Hair (#188) Can I also suggest setting the hair root width down to 0.01 or 0.02 the default is way to thick for human hair.
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I think this can be closed now
Is your feature request related to a problem? Please describe. When adding a new particle Hair, no shader is assigned.
Describe the solution you'd like A basic Principled Hair BSDF node added to the Hair
Describe alternatives you've considered This CAN be done by the user through the regular Blender interface, however it is a few extra clicks of the mouse that could be done via script.