Open flatgames2 opened 4 years ago
Yes, it's very possible. You can't yet, as it's not coded, but it's definitively possible. BUT, MB-Lab was conceived to have 2 parts/steps :
Morphs for shaping the body are in the 1st part, where the character is not finalized. And in this part MB-Lab uses special mechanisms to handle morphs. Then when it's done, you finalize the body and morphs for expression (angry, sad, ...) show up as shape keys. So there's a clear cut between morphs made to create a character, and morphs for normal deformation (muscles bending, expressions...)
And I think that we should keep these principles, for consistency.
I've implemented this feature in CharMorph. Take a look if you're interested: https://github.com/Upliner/CharMorph
Is there a way to make morphing as shape keys like the expressions?