Open luisarandas opened 3 years ago
Here is correct example:
bone = bpy.data.objects["MBLab_skeleton_face_rig.MBlab_bd1611964441.154789"].pose.bones["Expressions_mouthSmile_max_min"]
bone.rotation_mode = "XYZ"
bone.rotation_euler[0] = math.radians(-20)
But it's lot easier just not to use this face rig and drive shape keys directly
Hello and good day.
I'm trying to make some experiments with python inside Blender and I want to animate a pre-rigged character of the MB-Lab. I'm trying to rotate the elements generated from the "rig face" option (that work really well in the 3D scene).
If I iterate through all the objects using a for loop and get them in the terminal:
<bpy_struct, Object("wgt_eyes") at 0x7fdcf85edc08> <bpy_struct, Object("wgt_jaw") at 0x7fdcf85ee208> <bpy_struct, Object("wgt_jaw_out") at 0x7fdcf85ee808> <bpy_struct, Object("wgt_lips") at 0x7fdcf85eee08> <bpy_struct, Object("wgt_mouth_chew") at 0x7fdcf85ef408> <bpy_struct, Object("wgt_mouth_closed") at 0x7fdcf85efa08> <bpy_struct, Object("wgt_mouth_horizontal") at 0x7fdcf8621008> <bpy_struct, Object("wgt_mouth_Inflated") at 0x7fdcf8621608> <bpy_struct, Object("wgt_mouth_LowerOut") at 0x7fdcf8621c08> <bpy_struct, Object("wgt_mouth_open_aggr") at 0x7fdcf8622208> <bpy_struct, Object("wgt_mouth_open_half") at 0x7fdcf8622808> <bpy_struct, Object("wgt_mouth_open_O") at 0x7fdcf8622e08> <bpy_struct, Object("wgt_mouth_open_teeth_closed") at 0x7fdcf8623408> <bpy_struct, Object("wgt_mouth_smile") at 0x7fdcf8623a08> <bpy_struct, Object("wgt_mouth_smile_open") at 0x7fdcf867a008> <bpy_struct, Object("wgt_mouth_smile_open_2") at 0x7fdcf867a608> <bpy_struct, Object("wgt_mouthOpenLarge") at 0x7fdcf867ac08> <bpy_struct, Object("wgt_notrile_expansion") at 0x7fdcf867b208> <bpy_struct, Object("wgt_ph_dial") at 0x7fdcf867b808> <bpy_struct, Object("wgt_pupil_dialation") at 0x7fdcf867be08> <bpy_struct, Object("wgt_sneer") at 0x7fdcf867c408> <bpy_struct, Object("wgt_tongue_horizontal") at 0x7fdcf867ca08> <bpy_struct, Object("wgt_tongue_out") at 0x7fdcf86b3008> <bpy_struct, Object("wgt_tongue_out_pressure") at 0x7fdcf86b3608> <bpy_struct, Object("wgt_tongue_tip_up") at 0x7fdcf86b3c08> <bpy_struct, Object("wgt_tongue_vertical") at 0x7fdcf86b4208>
I'm making something like:
bpy.data.objects["wgt_mouth_smile_open"].rotation_euler[0] = math.radians(x_number)
doesn't seem work.
Any suggestions on how to access your animation features from the python API and maybe set a number line for it to automate?
Thanks!