Open cesss opened 3 years ago
(when I say "all morphs", I mean all of them, but unapplied, so that they can be read into other tools and apply the morphs there)
I might be wrong here but I think the muscle rig is actually built using bendy bones driven off the standard armature to simulate the muscles. I think it's all done with blender armatures.
Have you tried using Blender's native gltf exporter?
On Wed, Feb 10, 2021, 5:45 PM cesss notifications@github.com wrote:
IIRC, Bastioni LAB uses advanced rigging techniques (I recall he used something like muscles, which doesn't exist in standard Blender armatures), so I assume that by exporting a rigged model to glTF, the skinning results won't be the same.
However, accepting skinning diferences, would it be possible to export everything (mesh + all morphs + skeleton rigging) into a huge glTF file? How could I do that? The reason is that I'd like to use the models and the morphs in other tools (of course following the MBLab license).
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IIRC, Bastioni LAB uses advanced rigging techniques (I recall he used something like muscles, which doesn't exist in standard Blender armatures), so I assume that by exporting a rigged model to glTF, the skinning results won't be the same.
However, accepting skinning diferences, would it be possible to export everything (mesh + all morphs + skeleton rigging) into a huge glTF file? How could I do that? The reason is that I'd like to use the models and the morphs in other tools (of course following the MBLab license).