I'm trying to use BVH data in MB-Lab 1.7.8 and it's completely unclear to me how that should work. Whatever I tried was deforming the created characters completely. I tried creating them with different rest-poses and I then tried to create a character without inverse kinematic. No success.
Hi!
I'm trying to use BVH data in MB-Lab 1.7.8 and it's completely unclear to me how that should work. Whatever I tried was deforming the created characters completely. I tried creating them with different rest-poses and I then tried to create a character without inverse kinematic. No success.
I tried to find documentation and it's sparse: https://mb-lab-docs.readthedocs.io/en/latest/search.html?q=BVH&check_keywords=yes&area=default
So my question: what's the workflow to make use of BVH files such as https://github.com/una-dinosauria/cmu-mocap.git I'm kinda lost...