Closed GoogleCodeExporter closed 9 years ago
I'm not sure I understand your bugreport. What is the perceived problem? What
steps do you do to cause the behaviour?
Original comment by oskar.wi...@gmail.com
on 11 Mar 2011 at 4:16
Remember the quest where you have two choices to complete it; either kill all
the thieves or kill Vacor? If the player's choice was to kill Vacor, and you
did so, he would be found again later in his usual hangout. This allowed you to
kill him countless times. Each time you did, you would receive his ring and
boots. You later fixed this bug regarding his respawning. What remains to be
fixed is the issue of his dropped loot. You can sell his extra boots in a shop,
but any additional rings (other than the one the thief accepts as proof of
Vacor's death) remains in your inventory as a quest item that is unsellable in
any shop. You can drop any additional rings in your inventory anywhere in the
game, but will always remain in a loot bag wherever you leave it as it seems to
be recorded in the game save file.
Original comment by ctnbeh13@gmail.com
on 11 Mar 2011 at 7:41
So this is not possible to reproduce?
It only affects your savegame where a previous beta version allowed multiple
quest items to be obtained?
Original comment by oskar.wi...@gmail.com
on 22 Mar 2011 at 6:24
I would say that's a fair summary. I reported the issue out of concern as to
what impact or outcome having 2 of Vacor's rings in my inventory or floating
around in another map section might have on a future quest that might reference
Unzel, Vacor, the rift spell, etc.
Original comment by ctnbeh13@gmail.com
on 23 Mar 2011 at 8:06
You should have no problems with future parts of the game.
Original comment by sdeva...@gmail.com
on 27 Mar 2011 at 4:14
Original issue reported on code.google.com by
ctnbeh13@gmail.com
on 11 Mar 2011 at 3:31