Closed GoogleCodeExporter closed 9 years ago
This should now be resolved by r61 .
Maps are now loaded in two stages:
1) When the game starts, all maps are loaded to determine which tile images are
used, so the images can be cached. Map layers (ground, objects, above) are not
cached.
2) The map layers (ground, objects, above) are loaded when the player enters a
new map. Only the layers for the current map is loaded into memory.
The operation (2) is very fast, sub-second performance. This makes the gameplay
identical to before, but just with better memory management.
Marking this issue ready for v0.6.9 .
Original comment by oskar.wi...@gmail.com
on 23 Mar 2011 at 7:10
Released in v0.6.9 . Closing.
Original comment by oskar.wi...@gmail.com
on 29 Jun 2011 at 7:51
Original issue reported on code.google.com by
oskar.wi...@gmail.com
on 22 Mar 2011 at 9:53