Closed GoogleCodeExporter closed 9 years ago
I have a testing version ready for this, that only loads the gfx resources that
are needed for the current map, including map tiles and monster images.
Additionally, this version also reduces the amount of conversation phrases kept
in memory to only the ones required for the currently shown conversation.
Considering we have over 3000 lines of dialogue, that's a lot of memory where
the player only uses small parts at a time.
Qasur (from the forums) is helping to test it on a HTC Hero. If this version
works as intended, it will be committed into svn shortly.
Original comment by oskar.wi...@gmail.com
on 15 Oct 2011 at 5:45
For reference, this attachment contains the changes mentioned in comment 1.
Original comment by oskar.wi...@gmail.com
on 15 Oct 2011 at 5:49
Attachments:
The fix in comment 2 has been confirmed by qasur on the forums. Marking this
issue as ready for v0.6.10.
Original comment by oskar.wi...@gmail.com
on 16 Oct 2011 at 5:20
This is now committed in r181.
Original comment by oskar.wi...@gmail.com
on 16 Oct 2011 at 7:52
Released in v0.6.10 . Closing.
Original comment by oskar.wi...@gmail.com
on 21 Oct 2011 at 8:56
Original issue reported on code.google.com by
oskar.wi...@gmail.com
on 14 Oct 2011 at 5:04