What steps will reproduce the problem?
1. Engage in combat
2. Long-click a tile to flee to (but don't flee)
3. Save the game (or exit to title screen)
4. Load the savegame
5. Notice how the combat bar is incorrectly populated. For example, the attack
button displays "Attack (%1$d AP)" instead of "Move (6AP)", and the monster HP
bar is visible even though no monster is selected.
Confirmed on v0.6.11 on Google Play.
Original issue reported on code.google.com by oskar.wi...@gmail.com on 12 Jun 2012 at 8:31
Original issue reported on code.google.com by
oskar.wi...@gmail.com
on 12 Jun 2012 at 8:31