Closed RainerHeintzmann closed 1 year ago
... I looked into this and was able to gain about a factor of 100 in speed (6 sec instead of 10 min). If you like I can do a pull request.
... I looked into this and was able to gain about a factor of 100 in speed (6 sec instead of 10 min). If you like I can do a pull request.
... made a pull request.
@anj1 Thanks for merging!
Great Work! Trying to apply it to warping larger images, I noticed that there is a runtime issue. This may be partly due to the
tps_deform
function needing too many allocations, which I guess could be fixed somehow. However, a more serious issue is the general runtime behaviour. As far as I see from the code, all warp nodes have an influence on the each of the pixels to warp. If the input data is gridded (i.e. just the coordinates of the input image to warp as in my case), is there a simple way toprune
the warps during application, such that only the neighboring control points will have a significant influence?