Unfortunately the SDK assumption that Engine would never change an Object ID is invalid
Hopefully a future Engine update will allow it to be more reliable, but for the timbering we handle the ID change, and just log a warning to help anyone debug any related issue they might see (if e.g. they were storing the IDs somewhere).
Unfortunately the SDK assumption that Engine would never change an Object ID is invalid Hopefully a future Engine update will allow it to be more reliable, but for the timbering we handle the ID change, and just log a warning to help anyone debug any related issue they might see (if e.g. they were storing the IDs somewhere).