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osghimmel
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Orientation of star-map seems wrong
#30
GoogleCodeExporter
opened
9 years ago
0
intensity, tonemapping, eigengrau, dithering and glare of stars could greatly optimize star rendering
#29
GoogleCodeExporter
opened
9 years ago
0
make gcc build running again
#28
GoogleCodeExporter
opened
9 years ago
1
Sun position usage for dubé cloud layer is ok for the sun towards zenith, but completely wrong towards horizont or at night
#27
GoogleCodeExporter
opened
9 years ago
0
Add filter or extend noise generators to provide more appropriate, natural cloud matching cloud maps
#26
GoogleCodeExporter
opened
9 years ago
0
Precompute multiple layers of procedural cloud noise and aggregate into a 3d texture
#25
GoogleCodeExporter
opened
9 years ago
0
[deleted issue]
#24
GoogleCodeExporter
closed
9 years ago
0
Apply sphere-map projection to the procedural cloud maps for better detail-density distribution
#23
GoogleCodeExporter
opened
9 years ago
1
Optimize atmosphere shaders
#22
GoogleCodeExporter
opened
9 years ago
0
Apply antialiasing for sun disc
#21
GoogleCodeExporter
opened
9 years ago
0
Allow control over the distribution of random values used for scintillations
#20
GoogleCodeExporter
opened
9 years ago
0
Apply scintillations for the moon and sun
#19
GoogleCodeExporter
opened
9 years ago
0
Apply refraction correction for stars and starmap
#18
GoogleCodeExporter
opened
9 years ago
0
Stars size is a little to small and causes wobbling when antialiasing is disabled.
#17
GoogleCodeExporter
opened
9 years ago
0
Unified scattering influence for all himmel phenomena
#16
GoogleCodeExporter
opened
9 years ago
0
Scattering can not be adjusted for star map
#15
GoogleCodeExporter
opened
9 years ago
2
Moon Glare that correlates to the moons intensity
#14
GoogleCodeExporter
opened
9 years ago
0
Day-Night intensity scaling has nothing todo on GPU side.
#13
GoogleCodeExporter
opened
9 years ago
0
Moon Geode is messy and shader could use clean- and speed-up
#12
GoogleCodeExporter
opened
9 years ago
0
FoV invariation scale is encapsulated and supported as uniform on demand
#11
GoogleCodeExporter
opened
9 years ago
0
Allow disabling of intensity composition of the simulated sky within the pass.
#10
GoogleCodeExporter
opened
9 years ago
0
Allow for refraction correction and annual proper motions of stars for static scenes
#9
GoogleCodeExporter
opened
9 years ago
0
Implement the moon deformation as hinted in the thesis
#8
GoogleCodeExporter
opened
9 years ago
2
Fix movement of the faked sun in mapped skies
#7
GoogleCodeExporter
opened
9 years ago
0
Support specification of a ground texture instead of a bottom color for horizon band
#6
GoogleCodeExporter
opened
9 years ago
1
Apply better code style to shader fragments
#5
GoogleCodeExporter
opened
9 years ago
1
Remove version compatibility for all shader fragments to apply strictly to version 150
#4
GoogleCodeExporter
opened
9 years ago
0
Revisit shader fragments with focus on multiple shader objects for reuse
#3
GoogleCodeExporter
opened
9 years ago
1
Add QtPropertyBrowser Sources to skybox app as static 3rdp lib.
#2
GoogleCodeExporter
closed
9 years ago
1
Setup Package build-target that yields a working binary archive.
#1
GoogleCodeExporter
closed
9 years ago
1