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annoviko
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maze-roamer
SDL2 based game - Maze Roamer
MIT License
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[Feature] Design the First Level
#67
annoviko
closed
11 months ago
0
[Feature] Describe Level as Json
#66
annoviko
closed
1 year ago
0
[Feature] Display Brief Quest Description
#65
annoviko
closed
11 months ago
0
[Feature] Level Task is Done Condition
#64
annoviko
closed
11 months ago
0
[Game Level] Introduce Task Giver or Place to Return
#63
annoviko
closed
1 year ago
0
[Game Level] Introduce Gear object as a Collectible for 1 Level
#62
annoviko
closed
1 year ago
0
[Game Level] Implement the First Level
#61
annoviko
closed
11 months ago
0
[Feature] Display Booster Time Status only when It Is Active
#60
annoviko
opened
1 year ago
0
[Feature] Cash instead of score
#59
annoviko
closed
1 year ago
0
[Feature] Implement Intro Window to Each Level
#58
annoviko
closed
1 year ago
0
[Feature] Implement Inventory
#57
annoviko
closed
1 year ago
0
[Feature] Pause
#56
annoviko
closed
1 year ago
0
Full-screen and graphic update.
#55
annoviko
closed
1 year ago
0
[Bug] Time Dependent Booster in case of Pause
#54
annoviko
closed
1 year ago
1
#44: [Feature] Level Passed Window.
#53
annoviko
closed
1 year ago
0
#50: [Bug] The Player Looks to the Right in case of High Speed.
#52
annoviko
closed
1 year ago
0
#14: [Feature] Clever monsters collaborate with each other.
#51
annoviko
closed
1 year ago
0
[Bug] The Player Looks to the Right in case of High Speed
#50
annoviko
closed
1 year ago
0
[Feature] Flex Y and Width for Game Status Widget
#49
annoviko
closed
1 year ago
0
[Feature] Progress Bar functionality
#48
annoviko
opened
1 year ago
0
[Feature] Texture Manager - Create Text Functionality
#47
annoviko
closed
1 year ago
1
#40: [Feature] Progress bar for speed booster.
#46
annoviko
closed
1 year ago
0
[Feature] Logger
#45
annoviko
opened
1 year ago
0
[Feature] Level Passed Window
#44
annoviko
closed
1 year ago
0
[Feature] Play sound when the player is losing health
#43
annoviko
opened
1 year ago
0
[Feature] Play sound when the player is getting booster
#42
annoviko
opened
1 year ago
0
[Feature] Play sound when the player is getting coin
#41
annoviko
opened
1 year ago
0
[Feature] Progress bar for speed booster
#40
annoviko
closed
1 year ago
0
[Feature] Speed booster
#39
annoviko
closed
1 year ago
0
[Feature] Always Move by 1 Physical Pixel
#38
annoviko
closed
1 year ago
0
[Feature] Introduce 'continue' on the level
#37
annoviko
opened
1 year ago
0
[Feature] Move to the Next Level in case of Win
#36
annoviko
closed
1 year ago
0
#31: Speed for dynamic objects.
#35
annoviko
closed
1 year ago
0
[Feature] UI to display scores#4 [Feature] Introduce Continues#5
#34
amuratgencay
closed
1 year ago
0
[Investigation] The first call to SDL_RenderPresent is very slow - almost 1.5 seconds#28
#33
amuratgencay
closed
1 year ago
0
New sprites introduced
#32
amuratgencay
closed
1 year ago
0
[Feature] Speed for dynamic objects
#31
annoviko
closed
1 year ago
0
#12: Player move smoothly.
#30
annoviko
closed
1 year ago
0
added score and coin eating
#29
amuratgencay
closed
1 year ago
0
[Investigation] The first call to SDL_RenderPresent is very slow - almost 1.5 seconds
#28
annoviko
closed
1 year ago
2
[Feature] Objects hierarchy
#27
annoviko
closed
1 year ago
0
[Feature] Game objects should render themselves
#26
annoviko
closed
1 year ago
0
[Bug] BFS Monster might hang in TransitionCell state
#25
annoviko
closed
1 year ago
0
#1: [Feature] Monster should move smoothly.
#24
annoviko
closed
1 year ago
0
#19: Google Test Framework for the Project
#23
annoviko
closed
1 year ago
0
#18: Create CI for the Game
#22
annoviko
closed
1 year ago
0
#20: Use NuGet Packages to download SDL2 and SDL2 images.
#21
annoviko
closed
1 year ago
0
[CI] Find Storage for 3rd Party Binaries
#20
annoviko
closed
1 year ago
1
[Tests] Introduce Google Tests as a Project
#19
annoviko
closed
1 year ago
0
[CI] Create CI
#18
annoviko
closed
1 year ago
0
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