annymao / ChineseDarkChess

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can you upload some paper about the source? #1

Open liuzy123 opened 3 years ago

annymao commented 3 years ago

Hi, This is a class project for Theory of Computer Games. Most of the code is written by myself or modified from the files provided by TA.

If you want know about the algorithm I used in the code, here is the textbook we used in class Textbook: Computers and Classical Board Games An Introduction, by Tsan-sheng Hsu, Shun-Chin Hsu, Jr-Chang Chen, Yi-Ting Chiang, Bo-Nian Chen, Yun-Ching Liu, Hung-Jui Chang, Sue-Chen Tsai, Ting-Yu Lin and Gang-Yu Fang, National Taiwan University Press, June 2017, ISBN: 978-986-350-237-1.

The algorithm I use for the ply generation is NegaMax and NegaScout algorithm with Iterative Deepening.