Closed greenkeeper[bot] closed 6 years ago
Update to this version instead ๐
The new version differs by 42 commits.
77f165a
3.1.0 dist files
70ff0fd
Updated change log and readme for 3.1.0
79520bf
Added jsdoc
1399355
Merge branch 'master' of https://github.com/photonstorm/phaser
4e6df03
Updated semver
6480eee
Added change log template
39c4154
Merge pull request #3233 from samme/samme-patch-1
130f994
Merge branch 'master' of https://github.com/photonstorm/phaser
aa9cac4
Added refreshBody method and jsdocs
7df00cc
Removed un-used properties from the Static Body
4cc7fed
Added World.pendingDestroy Set and process it during postUpdate.
b36dd17
Removed pendingDestroy and opted for easier Set iteration.
11aff17
Added Vector2.ZERO const for a handy zero vec2 reference.
8083cd9
Merge branch 'master' of https://github.com/photonstorm/phaser
e68329f
Fixed version numbers
There are 42 commits in total.
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Update to this version instead ๐
The new version differs by 168 commits.
193ac6b
Updated for 3.1.1 Release.
73da860
Fixed lint errors
3f76157
Merge branch 'master' of https://github.com/photonstorm/phaser
e203520
Change log updated
4b9b4c9
Dynamic BitmapText's origin is used on rendering the text
41bcaba
Dynamic BitmapText now uses origin component to render the text.
9654068
Merge branch 'master' of https://github.com/photonstorm/phaser
eb6b6e1
Updated change log.
feee7da
Added root true
to help with running eslint locally
0c895db
Merge branch 'master' of https://github.com/photonstorm/phaser
abfe753
Removed the read of constant values from the WebGLRenderingContext object. Now they are read from an instance of webgl context.
3c904cc
Merge pull request #3250 from samme/docs/codepen
337d07a
Merge pull request #3254 from yupaul/master
8bf38d6
Merge pull request #3255 from samme/fix/keyword-static
f1d9215
Merge pull request #3259 from rblopes/tweak-shell-plugin-event
There are 168 commits in total.
See the full diff
Update to this version instead ๐
The new version differs by 26 commits.
b1b5c86
3.1.2 Release
c6ff83f
Merge branch 'master' of https://github.com/photonstorm/phaser
ef8e92d
RenderTexture base webgl implementation
7b42abd
Updated change log
49959f1
Merge pull request #3272 from AleBles/Phaser#3180
4043fa2
Merge branch 'master' into Phaser#3180
6581f30
Merge pull request #3273 from samme/feature/load-data-uri-warning
024767e
Updated change log
57333ea
Fixed issue with null texture on particle emitter batch generation
2b309c0
Elevate console message for loading data URIs
fd4e6f8
Updated changelog
697d096
Added data to ScenePlugin, fixes #3180
6293233
Implemented static tilemap layer scale and tilemap alpha
a218cd5
Fixed issue with vertex buffer creation on Static Tilemap Layer
11d77de
Merge branch 'master' of https://github.com/photonstorm/phaser
There are 26 commits in total.
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Update to this version instead ๐
resize
event which your Scene can respond to. It will be sent the new width and height of the canvas as the only two parameters.renderType
in the Game Config and it will run a special game step that skips rendering. It will still create a Canvas element, as lots of internal systems (like input) rely on it, but it will not draw anything to it. Fix #3256 (thanks @rgk)dropZone
which will allow you to set the object as being a drop zone right from the method.remove
which allows you to remove and destroy a Scene, freeing up the Scene key for use by future scenes and potentially clearing the Scene from active memory for gc.allowRotation
to the parent Game Object._queue.length
rather than a cached length (thanks @srobertson421)ScenePlugin.launch
the data
argument is now passed to the queued scenes (thanks @gaudeon)y
position if the value given never exceed the Rectangles bottom. Fix #3290 (thanks @chancezeus)topOnly
within the Input Manager had broken the way drop zones worked, as they were now filtered out of the display list before processing. Drop zones are now treated on their own in the Input Plugin meaning you can still have topOnly
set and still drop an item into a drop zone. This indirectly fixed #3291 (thanks @rexrainbow)_drag
array.sign
property had a method collision. Fix #3323 (thanks @vinerz and @samme)collideGroupVsSelf
), it now calls collideGroupVsGroup
correctly (thanks @patrickgalbraith)setSizeToFrame()
and updateDisplayOrigin()
on the parent Game Object in order to catch situations where you've started playing an animation on a Game Object that uses a different size to the previously set frame.setText
unless the new text is different to the old one.transparent
in the Game Config but didn't provide a backgroundColor
then it would render as black. It will now be properly transparent. If you do provide a color value then it must include an alpha component.setFrame
method of the Texture component has been updated so that it will now automatically reset the width
and height
of a Game Object to match that of the new Frame. Related, it will also adjust the display origin values, because they are size based. If the Frame has a custom pivot it will set the origin to match the custom pivot instead.keyB
argument opens this up.init
state.keydown
events if you keep holding a key down. Fix #3239 (thanks @squaresun)The new version differs by 137 commits.
15def0f
3.2.0 dist files
d1d8d4c
Updated readme and change log
a712dea
eslint fix
4b03aac
Merge branch 'master' of https://github.com/photonstorm/phaser
159147f
Updated change log
acf88f5
Merge pull request #3313 from samme/feature/playCatchPromise
9ad7aee
Merge pull request #3304 from rexrainbow/master
c2f25b3
Merge pull request #3240 from Twilrom/arc-fix
dd116f7
Merge branch 'master' of https://github.com/photonstorm/phaser
47736e7
Updated change log
6e92ff6
Merge pull request #3331 from rblopes/pass-game-instance-in-boot-callback-arguments
bfabe35
eslint fixes
f94ad4b
InputPlugin.update now takes the totals from the drag and pointerup events into consideration when deciding to fall through to the Scene below. Fix #3333
ddc85cf
Added support for tint and alpha to RenderTexture
0538134
Merge branch 'master' of https://github.com/photonstorm/phaser
There are 137 commits in total.
See the full diff
Update to this version instead ๐
The new version differs by 55 commits.
22901a1
3.2.1 build
562730e
Updated for 3.2.1
1de47df
Updated change log
247e8b9
Text.setFixedSize was incorrectly setting the text
property instead of the parent
property. Fix #3375
1ebf639
Merge branch 'master' of https://github.com/photonstorm/phaser
be81ddf
Fixed issue on RenderTexture canvas clear. The clearRect was affected by previous transformations
036bb2d
Updated change log
267e8b4
Merge branch 'master' of https://github.com/photonstorm/phaser
9585a1c
Fixed issue of render texture only rendering the first frame. It should've read the cut properties
e0a4577
Fixed issue of TileSprite rendering pattern based on the power of 2 dimension on canvas.
70d9c7d
Always return the parent Text object, no matter the flow
046e47a
Updated
e2ad743
_this fix
0368473
The SetFrame method now has two optional arguments: updateSize
and updateOrigin
(both true by default) which will update the size and origin of the Game Object respectively. Fix #3339
33cbb06
Phaser.Display.Color.Interpolate would return NaN values because it was loading the wrong Linear function. Fix #3372
There are 55 commits in total.
See the full diff
Update to this version instead ๐
The new version differs by 229 commits.
43c91a6
3.3.0 release build
a03b601
Updated log and readme
d78a9d0
eslint fixes
5816b86
Removed TransformNode so it doesn't break the 3.3 CI build
7c46cff
Merge pull request #3444 from orblazer/fix-types
ed1f2a7
Fix wrong types
32d9b82
Spacing
c0ec42d
Added setRate, setDetune and renamed setRate to calculateRate
b3965fb
Added TweenData type def
0ef92e1
Merge branch 'pr/3439'
63d2b49
Removed FilterMode and swapped for const
a2352f2
Renamed tween config defaults
eebe58f
Removed duplicate parameters
eb10a01
Added new methods to NoAudio
2433844
Added setVolume and setMute
There are 229 commits in total.
See the full diff
Version 3.0.0 of phaser was just published.
The version 3.0.0 is not covered by your current version range.
If you donโt accept this pull request, your project will work just like it did before. However, you might be missing out on a bunch of new features, fixes and/or performance improvements from the dependency update.
It might be worth looking into these changes and trying to get this project onto the latest version of phaser.
If you have a solid test suite and good coverage, a passing build is a strong indicator that you can take advantage of these changes directly by merging the proposed change into your project. If the build fails or you donโt have such unconditional trust in your tests, this branch is a great starting point for you to work on the update.
Commits
The new version differs by 3710 commits.
98f72cc
Updated package and missing logo.
52a2322
Phaser 3.0.0 Release.
26403aa
Added setCORS method.
9430104
Updated README.
ace042f
Phaser 3.0.0 Release files.
b6e6eb7
Added Arcade Physics entry point.
1484d82
Added
dist
folder to repo.49a23f7
Moved wip to new repo.
bf65fb6
Multi-dist output and updated package.
5a7a6c2
Removed checksum.
4dd65dc
Copy the sourcemap to examples too.
8f4a101
Updated jsdocs.
512c8df
Updated jsdocs
965f2b0
Fixed jsdocs and general tidying up.
2aa94c2
WebGL types added to jsdoc
There are 250 commits in total.
See the full diff
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