This C project is about creating a 3D polygonal game with ray-casting technique, that utilizes no GPU. Just like the breakthrough shooter games in the 90s. As of January 24th 2023, this is a collaboration project with @Dofidog and @UItsi.
"• Objects or characters can be placed in the world as multiple sprites displayed according to the orientation between the object and the player (you’ll see the object
or character from behind and from the side as you walk around it)."
"• Objects or characters can be placed in the world as multiple sprites displayed according to the orientation between the object and the player (you’ll see the object or character from behind and from the side as you walk around it)."