For now I added a `componentDidCatch` for catch the error and clean the state when `` brokes, the complete solution is adding a correct error manage in the library PokeSprite.
Closes #29
![](https://cl.ly/b798268d9875/download/Screen%252520Recording%2525202018-10-01%252520at%25252010.54%252520AM.gif)
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