When pushing scene updates into an existing .usd file structure, changes to just the palette were not applied, because the palette was not factored into a part's hash value. So an existing part with the same name was already found and was not modified.
When pushing scene updates into an existing .usd file structure, changes to just the palette were not applied, because the palette was not factored into a part's hash value. So an existing part with the same name was already found and was not modified.