Ant Media Server is a live streaming engine software that provides adaptive, ultra low latency streaming by using WebRTC technology with ~0.5 seconds latency. Ant Media Server is auto-scalable and it can run on-premise or on-cloud.
I am working with Ant Media iOS SDK and found that when making a P2P connection it is having some issue with performance when secondary frame come into action. When there is only primary frame is being rendered it is using 12-15% of CPU but when secondary frame(Someone joined the same same stream id) come into frame CPU usage is going to 95-100%. Please provide some solution for this issue.
iOS
Operating system and version: 14.7.1
Steps to reproduce
Set up Ant Media and make a P2P connection
Join the same Stream id with some other device
Look into the CPU usage
Expected behaviour
Should use lower percentage of CPU and should not be increasing with the period of time
Actual behaviour
Higher CPU usage when using joining from secondary device
I am working with Ant Media iOS SDK and found that when making a P2P connection it is having some issue with performance when secondary frame come into action. When there is only primary frame is being rendered it is using 12-15% of CPU but when secondary frame(Someone joined the same same stream id) come into frame CPU usage is going to 95-100%. Please provide some solution for this issue.
iOS
Steps to reproduce
Expected behaviour
Should use lower percentage of CPU and should not be increasing with the period of time
Actual behaviour
Higher CPU usage when using joining from secondary device