Open antdroidx opened 6 years ago
So I've been doing a research to find out about colleges revenues and expenses
Colleges earns revenues from - tickets, students fee, donations university subsidies, away games, media rights and branding
College expenses include - tuition, coaches pay, recruiting (which is surprisingly the cheapest expense) , team travel, Marketing, game cost and money paid to visiting teams
These should be a great addition to the game as it helps to make the game more realistic and not that simple as there will be more activity such as discussion with sponsors, requesting more money from university for program etc.
Simple is good but it can also kills a game when u finish a season like every other 10 mins,
I will consider this feature in the future. I think to make this one work, I need to get more serious about putting in Mid-Season saving feature first. It's on my list of things to do. :)
I had an idea for a future version:
3 Budget Categories: Recruiting - Training - Discipline
Budget defined by Prestige level - something like Prestige divided by 5.5 = budget (15 points max)
Then teams can set those budget points towards the three areas.
Using the points, you'd get a bonus for recruiting, training (mid-season and end-season bonus for player progression), and/or disciplinary use. This would mean that the disciplinary action setting would need to be tweaked a little bit, but this is similar structure to how the old NCAA football games were.
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This was added in v1.3.X and will continue to improve
Can you add a feature where we can choose the college for transfers
Training facilities and finances might be a good addition so that it doesn't make lower tier teams that easy to rise - K. Bailey via Google Play Store review