Mesh colliders in ship and asteroid prefabs were referencing Blender
meshes which can't be imported if the developer doesn't have
Blender installed. This render physics unresponsive to collisions.
I changed the meshes used by the collider to the FBX variants.
Mesh colliders in ship and asteroid prefabs were referencing Blender meshes which can't be imported if the developer doesn't have Blender installed. This render physics unresponsive to collisions.
I changed the meshes used by the collider to the FBX variants.