Closed antfarmar closed 8 years ago
The current implementation has been largely refactored. :melon: The code smells may now be on the opposite side of the spectrum. :rainbow:
Issue may be reopened when glaring code smells are identified and require resolution.
The current first-iteration playable implementation has the following Code Smells:
Application-level smells:
Class-level smells:
GameManager
currently knows & does too much.AsteroidBehaviour
subclasses really don't do much at the moment.Method-level smells: