In #32 we detail the current bug regarding drawing with multiple touch pointers.
In this PR we aim to handle this by keeping track of the original touch pointer's ID in the eventStart method, and ignoring subsequent events if the original pointer ID exists and is different from the current event's pointer ID
Description
In #32 we detail the current bug regarding drawing with multiple touch pointers.
In this PR we aim to handle this by keeping track of the original touch pointer's ID in the
eventStart
method, and ignoring subsequent events if the original pointer ID exists and is different from the current event's pointer IDLinked Issues
32
Additional context