Closed Javigor closed 9 months ago
Ooo nice catch! Yeah looks like the code just handles aspect ratios greater than 1
, I'll have a look into fixing this soon
@Javigor this has been fixed now, thanks for reporting!
I've updated the release on GitHub and it'll be available on the asset library soon. Let me know if you have any other issues.
It works fine! Thx!!
Godot Version 4.2.1.stable.mono I tried using the addon with a portrait game, and scalates the image when traying to. It happens to me with any portrait value. The error starts when the viewport height value is greater than the viewport width value.