This is very likely a cause of the collider models we're currently using. Maybe a mesh collider could fix that. On both the medium wedge and the very narrow wedge I managed to clip both the cart and the player through and eventually force them through the surface. See Video
This is very likely a cause of the collider models we're currently using. Maybe a mesh collider could fix that. On both the medium wedge and the very narrow wedge I managed to clip both the cart and the player through and eventually force them through the surface. See Video